Werewolf: the Forsaken

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Werewolf: the Forsaken
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Werewolf: The Forsaken is a role-playing game set in the new World of Darkness created by White Wolf Game Studio. It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the new World of Darkness.

Characters

Players portray the Forsaken, werewolves (who call themselves Uratha in the ancient spirit language known as First Tongue) whose duty is to maintain the balance between the spirit realms and the physical world, policing intrusions of one into the other. Any human with Uratha heritage may undergo the First Change at some time in their life, becoming a werewolf, though what triggers the change is unknown. It is only known that it almost never happens before puberty or after the age of 60. Each character has an auspice defined by what phase the moon was at during their First Change, and most join a tribe, or become a tribeless Ghost Wolf. Unlike traditional fictional werewolves, Uratha may change at any time into various forms between man and wolf, though they do find this easier when the phase of the moon matches their auspice.

Uratha are fierce territorial predators who feel the compulsion to hunt, compounded by an Oath that they swear to do so. Many have trouble containing their aggression, hindering their ability to live normal human lives. Additionally, humans feel this aggression as the Uratha’s connection to his spirit side grows and most humans are repelled by this feeling. Also, every werewolf is in danger to enter Death Rage (Kuruth in the First Tongue). In this state the werewolf is a threat to everything, no matter whether friend or foe, and it did happen, that Uratha consumed their "enemies" while in this state.

Uratha also possess an instinctive (if rudimentary) understanding of the First Tongue, the language spoken by their ancestors and spirits (possibly also the original language of all humans though this is not mentioned or implied in the books). Many Uratha learn to speak the First Tongue fluently.

In the broader context of published setting material, the Uratha are a specialized form of were-beast in the World of Darkness and belong to the so-called Changing Breeds (beings part human, part animal and part spirit). Among these beings, the Uratha are not the only shapeshifters or even werewolves, but the breed with the deepest spiritual connection, aside from the Ursara (werebears). There are also other differences to the other Changing Breeds. However in the World of Darkness, the Uratha don't have much contact with the other Changing Breeds and those Breeds mostly avoid the Uratha. [1]

Society

Uratha can, theoretically, come from any part of human society, which can have a stronger or lower importance after the werewolf’s first change. Some forsake human society completely and others do not.

Most Uratha form packs of different sizes to hunt more efficiently and better protect their territory. The smallest packs consist of 3 Uratha and every pack needs a totem (a spirit who bonds with the pack).

Also, every Forsaken werewolf who belongs to a tribe must swear the Oath of the Moon, which (roughly) describes the moral of the Uratha (called Harmony). The phrases of the Oath are:


Auspices

Each Uratha has an auspice, a traditional role in Uratha society, tied to one of five phases of the moon. Luna decides each Uratha's auspice, based on their personality and abilities; accordingly, an Uratha will go through the First Change during the corresponding moon phase. The five auspices have the following names in the First Tongue.

Tribes

The Forsaken have five tribes. These tribes consist of Uratha who choose to follow one of five ancient and powerful wolf-spirits, called the Firstborn. These Firstborn are the first born children of Father Wolf (but not of Mother Luna) and have allied with the Forsaken. Every one of the Forsaken demands, that the Uratha who belong to his tribe act in accordance to a certain ban. These Five tribes, with their First Tongue names in parentheses, are:

Next to these five tribes, there are the Ghost Wolves among the Forsaken (Thihirtha Numea). These are not an actual tribe, but rather a collective term for all Uratha who do not belong to a tribe. Therefore, they neither have a tribal ban nor a tribal patron. Some follow the Oath of the Moon and others do not. Some never belonged to a tribe and others left their tribe (this includes Uratha from the ranks of the Pure). The only thing that all Ghost Wolves have in common, is that they don’t belong to the Uratha society in the traditional sense, apart from that, no generalizations can be made.

Lodges

Lodges: A specialized sub-faction generally within a tribe, which venerates a spirit tied to one particular aspect of the tribal philosophy.

Most members of a tribe devote themselves to their tribe’s broad ideals while managing their territory, interacting with their packmates and neighboring werewolves and so on. Some Uratha, however, devote themselves to certain aspects of their tribe’s totem spirit. Every tribe has a number of “lodges,” which are societies within the tribe that are dedicated to a particular facet of the tribe’s totem and activities.

Lodges have associated spirits, but not true totems, which represent special areas of interest or expertise within a given tribe. Members of lodges generally teach unique rites and Gifts that other werewolves do not have access to, and membership in a lodge comes with additional responsibilities that membership in a tribe doesn’t include. At the very least, lodgemates owe one another more loyalty and assistance than tribemates do.

Lodges are not open to the very young or inexperienced. Every lodge has specific requirements for entry, no werewolf can join a lodge simply by asking to join. An invitation must be extended from Uratha who are already members. Some lodges are geographical in nature, focusing on a particular aspect of local culture. There are said to be many strange lodges among the werewolves of Africa, for instance, which teach secrets of survival in those wolf-less lands. Rumors also persist that some lodges cross tribal lines, but any such societies are truly secret.

Biology

The Uratha are physical and spiritual creatures, who can use the energy of the spirits (called Essence) to activate certain supernatural powers (called gifts), supernatural tools (called fetishes), change form or accelerate their healing.

Unlike humans, Uratha heal very fast (sometimes in a matter of seconds) and can theoretically regrow limbs and organs (which is accompanied with a great deal of effort). An exception to this rule are wounds caused by silver. These wounds have a resemblance to burns and only heal very slow and with difficulty. The Uratha are immune against normal diseases and most foreign particles are expelled from their bodies very quickly.

The metabolism of an Uratha is faster than that of a human and so they have to eat more. What they can eat depends on their personal taste and the form they wear at the moment. Most prefer meat, but a vegetarian diet is also possible (but very difficult).

Uratha can only reproduce with humans, but the chance, that the child will be an Uratha is very small. Reproduction with wolves is not possible and a mating between two Uratha can results in the birth of a Spirit monster (mating with other Uratha is considered as a serious sin).

Forms

Every Uratha may change at will into five distinct forms, each with its own benefits and drawbacks (physical abilities, digestive traits, reaction to certain drugs, instincts). The three hybrid forms between human and wolf (just like the usage of clearly supernatural powers) create a certain defense mechanism in normal humans called the Lunacy. Due to the effects of Lunacy, humans will forget or bury their memories in their minds and mechanical means of observation (e.g. cameras) will malfunction. Only humans who are supernatural themselves or have an extremely iron will are immune to this effect. The forms, named in the First Tongue, are:

Supernatural abilities

Besides the physical abilities, which all Uratha possess, they can also have access to a wide range of individual powers called gifts. These gifts aren’t inherited and cannot be learned from other Uratha, but are bestowed by spirits as part of a deal. Some gifts are easier to learn than others, depending on tribe, lodge or auspice. Others are only open to specific Uratha. The effects of these gifts are variable, some enhance physical abilities, while others change the form, bestow powers of divination, control the elements etc. The more powerful the gift, the higher the rank of the Uratha in question among the spirits must be to learn the gift.

Furthermore, the Uratha can, with the help of certain rituals, bind spirits into objects and even tattoos and bestow these objects with supernatural power. These objects are called fetishes and can be used once or multiple times. The power of the fetish depends on the power of the bound spirit.

Backstory

According to the legend of the Forsaken, the world was once a perfect place called Pangaea—although it is not apparent whether the term refers to a certain place or time. In this world, the barrier between the spirit world and the material world was thin and it was easy to travel from one world into the other.

The spirit who watched over the balance between both was Father Wolf, the mightiest warrior of his time. Father Wolf patrolled on the barrier between the two worlds and allowed spirits to remain in the spirit world and even form cults around them. But only so long as they did not become as humans are and flesh and spirit remained separated. Many of the powerful spirit lords saw the wisdom in that and followed the rules. [2] However, those who threatened the balance between the worlds were either chased back to their world or were killed outright.

Over time Luna, the spirit of the moon, began to travel the world in a body of flesh. She had many suitors but choose only Father Wolf as a mate, due to his strength and power. With him she sired the First Pack (children part human, part wolf and part spirit), who were the ancestors of all Uratha and assisted their father in his duties.

Over time Father Wolf grew weak and was no longer able to fulfill his duties. When his children saw his weakness, they began to rebel against their father and succeeded in killing him and taking his place. As Father Wolf died, the barrier between the worlds became so strong that travelling from one to another was only possible in special places for most beings. The pain over the death of her lover, caused Mother Luna to curse all children she had ever born, so that silver (her sacred metal) is able to kill them.

Those Uratha who killed Father Wolf, later swore the Oath of the Moon and promised to fulfill the duties of their father. To those Uratha, Luna gave her auspices and lifted the curse partly. The Forsaken sought out the Firstborn and later founded the five tribes of the Forsaken.

Besides this main legend, there are other legends in the published material who e.g. hint that Father Wolf had not become weak in general but had been weakened due to the fight with an enemy. Therefore it would not have been necessary to kill Father Wolf.

The above story is only the most widespread version, who as several modifications who only have the basics in common. As the spirits who could testify the stories mostly don’t communicate with the Uratha, not directly, the "truth" is not sure and many myths concerning the origin of the Uratha exist. The published book Blasphemies deals with several possible origins of the Uratha as well as the Uratha who believe in them and provides rules to create on myths of origin.

Antagonists

In the World of Darkness, there are many dangers for the Uratha. But these rivalries rarely result in open combat, since most supernatural beings in the World of Darkness prefer to be hidden. The main threats to the Forsaken are:

Comparisons with the Previous Game

Werewolf: The Forsaken, while thematically similar to the prior game, Werewolf: The Apocalypse, is different in both mechanics and setting details, although there are strong similarities between the two games and their settings beyond the thematic ones. Werewolves in both games struggle to interact with humanity while maintaining their spiritual and animalistic sides and defending their turf. Conflict with other Werewolves of different ideologies was present in Apocalypse. The Pure in Forsaken are far more prevalent, numerous and morally ambiguous than the diabolical Black Spiral Dancers of the prior game, and more roughly parallel the cultural divide between the Native American Tribes (Wendigo, Uktena and the extinct Croatan) and the "European" Tribes (all the others). The primary difference in the conflict is that Werewolves in Forsaken are not set to defend the planetary ecosystem and its spirit (Gaia) from the depredations of human civilization and technology. Furthermore, the decision to behave in a moral fashion is enforced by rules that are foremost and dire: a werewolf could become consumed with derangement and insanity should they become murderers. In Apocalypse, any werewolf who could claim just cause could kill someone -- and many were those who might be slain freely outside conscience.

Other design changes have been made with regard to the spirit world; werewolves now have a much more hostile relationship with spirits than they did in the prior game.

Uratha cannot be born from wolves or another and the war-form can only be held for a very short time.

Books

* Storytelling Adventure System

References

  1. 1.0 1.1 Changing Breeds; Phil Brucatto, Jackie Cassada, Alexa Duncan; White Wolf Publishing; 2007; ISBN 9781588464934
  2. 2.0 2.1 2.2 Skinchangers; Chris Campbell, Jess Hartley, Peter Schaefer; White Wolf Publishing, 2006; ISBN 9781588463357

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