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		<title>Creative Thaumaturgy - Revision history</title>
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		<updated>2026-06-18T10:13:37Z</updated>
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	<entry>
		<id>http://nwod.org/wiki/index.php?title=Creative_Thaumaturgy&amp;diff=92853&amp;oldid=prev</id>
		<title>West: Text replace - &quot; Action&quot; to &quot; Action&quot;</title>
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				<updated>2015-04-18T22:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;Text replace - &amp;quot; Action&amp;quot; to &amp;quot; &lt;a href=&quot;/wiki/index.php/Action&quot; title=&quot;Action&quot;&gt;Action&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{header|mta}}{{TOC right}}&lt;br /&gt;
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This page is for approved Creative Thaumtaturgy only, if it has not been approved by a story teller then please do not add it.&lt;br /&gt;
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==Prime==&lt;br /&gt;
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===Adept ({{dot4}})===&lt;br /&gt;
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====Celestial Weapon====&lt;br /&gt;
At this level of Proficiency, the Mage may forge [[Celestial Fire]] into an enduring weapon, often used with Fighting Styles. This spell is a favorite among the Adamantine Arrow's WaveMen.&lt;br /&gt;
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* '''Action:''' Instant&lt;br /&gt;
* '''Duration:''' Special (Prolonged at Mastery)&lt;br /&gt;
* '''Aspect:''' Vulgar&lt;br /&gt;
* '''Cost:''' Special&lt;br /&gt;
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Successes determine the [[Duration]] of the Weapon. Each success maintains the Weapon's existence for one Turn. The Weapon confers a Lethal Equipment Modifier equal to half the caster's Prime Proficiency (rounded up) +1. A single large weapon (sword, staff) or two small weapons (knives, staves) can be created, and the Weapon(s) can be given to others. At Mastery Proficiency, the [[Duration]] becomes Prolonged (Scene), and the Weapon is capable of inflicting Aggravated Damage at a cost of 1 [[Cost::Mana]] per Turn. The Mage must declare the intent to use the Aggravated option (and pay the Mana cost) at the beginning of the Turn.&lt;br /&gt;
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The Celestial Weapon is also capable of cleaving spells in battle ([[Counterspell Prime]]), at a cost of 1 [[Cost::Mana]] per usage. Usage of the Weapon in this manner is an Instant [[Action]], and is considered to have the Potency of the original casting.&lt;br /&gt;
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The usage of a weapon composed of pure energy Invokes '''[[Disbelief]]'''.  Treat this Weapon as Indestructible; it may only be destroyed by '''[[Dispellation]]'''.&lt;br /&gt;
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[[Adamantine Arrow]] Rote: Primesaber&lt;br /&gt;
* Dice Pool: Resolve+Weaponry+Prime&lt;br /&gt;
An Arrow often finds himself in need of a weapon that cannot be lost, destroyed, or used against him.  &lt;br /&gt;
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'''Note:''' This Rote is extremely rare. Knowledge of this spell is rare. &lt;br /&gt;
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{{Links|Spells}}{{Parent|Spells}}{{footer|mta}}&lt;br /&gt;
[[Category:Mage House Rules]]&lt;/div&gt;</summary>
		<author><name>West</name></author>	</entry>

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