Demon Familiar Imp
From Edge of Darkness Wiki
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| - | {{ | + | {{Infobox_Merit |
| - | | | + | |Source=Inferno |
| + | |Pages=p. 125 | ||
| + | |Status=Banned | ||
| + | |Fixed=Yes | ||
|Type=Retainer | |Type=Retainer | ||
|Restriction=Possessed | |Restriction=Possessed | ||
| - | | | + | |Level1=5 |
| - | + | ||
|Permission=Banned | |Permission=Banned | ||
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The Possessed character has an embodied familiar with a physical body—a small imp. The imp, like the Animal Familiar above, is profoundly devoted to its Possessed master (really, it’s more devoted to the demon than to the human host, though imps are allowed to favor the mortal soul, instead). It will throw itself into harm’s way only if the character demands it, however. The Animal Familiar does so without question or command, but imps can be a bit cowardly—an Imp Familiar needs to be urged into combat (or cajoled, or threatened). | The Possessed character has an embodied familiar with a physical body—a small imp. The imp, like the Animal Familiar above, is profoundly devoted to its Possessed master (really, it’s more devoted to the demon than to the human host, though imps are allowed to favor the mortal soul, instead). It will throw itself into harm’s way only if the character demands it, however. The Animal Familiar does so without question or command, but imps can be a bit cowardly—an Imp Familiar needs to be urged into combat (or cajoled, or threatened). | ||
If an Imp Familiar is slain, its Infernal spirit usually discorporates and returns to whatever Hell from whence it came. Sometimes, though, it latches onto its master and feeds off his memories, drinking deep of the hunter’s soul to sustain itself in ethereal form. In game terms, a Possessed character’s player may, upon the destruction of his embodied familiar, choose to immediately spend 10 experience points as a reflexive action to preserve the demon as a Twilight Familiar (see below). Stats for the Imp Familiar can be found in the sidebar below. | If an Imp Familiar is slain, its Infernal spirit usually discorporates and returns to whatever Hell from whence it came. Sometimes, though, it latches onto its master and feeds off his memories, drinking deep of the hunter’s soul to sustain itself in ethereal form. In game terms, a Possessed character’s player may, upon the destruction of his embodied familiar, choose to immediately spend 10 experience points as a reflexive action to preserve the demon as a Twilight Familiar (see below). Stats for the Imp Familiar can be found in the sidebar below. | ||
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Latest revision as of 17:33, 25 April 2016
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Inferno p. 125 | |
| Level(s) | ●●●●● (30XP) |
|---|---|
| Venue | Possessed |
| Possessed By | |
The Possessed character has an embodied familiar with a physical body—a small imp. The imp, like the Animal Familiar above, is profoundly devoted to its Possessed master (really, it’s more devoted to the demon than to the human host, though imps are allowed to favor the mortal soul, instead). It will throw itself into harm’s way only if the character demands it, however. The Animal Familiar does so without question or command, but imps can be a bit cowardly—an Imp Familiar needs to be urged into combat (or cajoled, or threatened).
If an Imp Familiar is slain, its Infernal spirit usually discorporates and returns to whatever Hell from whence it came. Sometimes, though, it latches onto its master and feeds off his memories, drinking deep of the hunter’s soul to sustain itself in ethereal form. In game terms, a Possessed character’s player may, upon the destruction of his embodied familiar, choose to immediately spend 10 experience points as a reflexive action to preserve the demon as a Twilight Familiar (see below). Stats for the Imp Familiar can be found in the sidebar below.
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| Character Type | Possessed + |
| Merit Dots | 5 + |
| Merit Type | Retainer + |
| Page has default formThis property is a special property in this wiki. | Merit Editor + |
| Parent | Inferno +, and Retainer + |
| Permission | Banned + |
| Source | Inferno + |