MAC

From Edge of Darkness Wiki

MAC
Jump to: navigation, search
m (Text replace - "Category:Fighting Style" to "")
 
(2 intermediate revisions not shown)
Line 1: Line 1:
-
{{Infobox Merit
+
{{Infobox_Merit
 +
|Source=Dogs of War
 +
|Pages=p. 38
 +
|Status=Allowed
 +
|Fixed=Yes
 +
|Type=Physical
 +
|Restriction=All
|Level1=1
|Level1=1
|Level2=2
|Level2=2
Line 5: Line 11:
|Level4=4
|Level4=4
|Level5=5
|Level5=5
-
|Type=Physical
 
|Prerequisite=[[Prerequisite::Strength]] ●● <br> [[Prerequisite::Dexterity]] ●● <br> [[Prerequisite::Stamina]] ●● <br> [[Prerequisite::Brawl Skill]] ●●
|Prerequisite=[[Prerequisite::Strength]] ●● <br> [[Prerequisite::Dexterity]] ●● <br> [[Prerequisite::Stamina]] ●● <br> [[Prerequisite::Brawl Skill]] ●●
-
|Source=Dogs of War
 
-
|Pages=p. 38
 
}}
}}
-
__NoTOC__
+
The character is trained in Modern Army Combatives, the modern military style of hand-to-hand combat that blends a number of fighting styles such as Muay Thai to provide a soldier with an all-round means of unarmed self-defense and defense with short weapons ([[Brawl Skill|Brawl]] and [[Weaponry Skill|Weaponry]] Skills).
-
 
+
-
The character is trained in Modern Army Combatives, the modern military style of hand-to-hand combat that blends a number of fighting styles such as Muay Thai to provide a soldier with an all-round means of unarmed self-defense and defense with short weapons (Brawl and Weaponry Skills).
+
===Tactician’s Sense (●)===  
===Tactician’s Sense (●)===  
Line 18: Line 19:
===Atemi Attack (●●)===  
===Atemi Attack (●●)===  
 +
{{MHR|This combat maneuver cannot bypass Mage Armor.}}
 +
The human body has a variety of pressure points, any of which can cause an opponent great pain. The trained fighter knows where to strike for maximum effect. When striking with a Brawl or Weaponry attack, the character may ignore up to 1 point of the enemy’s Armor protection per dot in this Fighting Style.
The human body has a variety of pressure points, any of which can cause an opponent great pain. The trained fighter knows where to strike for maximum effect. When striking with a Brawl or Weaponry attack, the character may ignore up to 1 point of the enemy’s Armor protection per dot in this Fighting Style.
Line 32: Line 35:
-
{{characteristics}}
+
{{Links|Fighting Styles}}{{characteristics}}

Latest revision as of 00:50, 26 August 2018

Allowed Physical
Dogs of War.jpg
Dogs of War p. 38
Preq's Strength ●●
Dexterity ●●
Stamina ●●
Brawl Skill ●●
Level(s) ● (2XP)
●● (6XP)
●●● (12XP)
●●●● (20XP)
●●●●● (30XP)
Venue All
Possessed By
This box: view · talk

The character is trained in Modern Army Combatives, the modern military style of hand-to-hand combat that blends a number of fighting styles such as Muay Thai to provide a soldier with an all-round means of unarmed self-defense and defense with short weapons (Brawl and Weaponry Skills).

Contents

Tactician’s Sense (●)

The character gauges the body language of combatants in his proximity. In game terms, he can make a Reflexive Wits + Composure perception roll and gauge the Initiative modes of all combatants before a fight starts.

Atemi Attack (●●)

This is a Mage House Rule This combat maneuver cannot bypass Mage Armor.


The human body has a variety of pressure points, any of which can cause an opponent great pain. The trained fighter knows where to strike for maximum effect. When striking with a Brawl or Weaponry attack, the character may ignore up to 1 point of the enemy’s Armor protection per dot in this Fighting Style.

Forearm Choke (●●●)

The character applies pressure to an enemy’s carotid artery in an attempt to knock him out. The character must successfully achieve a Grapple attack[1]. The character may apply the choke hold from the following turn. The hostile may attempt to free himself on his next action with Strength + Brawl, his dice pool penalized by the character’s Strength + 1. This maneuver is designed to render the foe unconscious. The foe may resist each turn at a cumulative –1 dice pool penalty. When your character has sustained the choke hold for a number of turns equal to the hostile’s Stamina, the hostile is rendered unconscious, and sustains a single point of bashing damage. The Forearm Choke is useless against creatures that do not need to breathe.

Bullring (●●●●)

The character is trained in fighting off multiple opponents simultaneously. His Defense is applied in full to each and every simultaneous hand-to-hand attack in a single turn.

Lethal Strike (●●●●●)

The soldier’s hands become deadly weapons when the character spends a Willpower point. A successful Brawl strike delivered in a turn in which he spends Willpower delivers lethal, rather than bashing, damage.

Drawback: Because the lethal attack takes place in that turn, the character cannot spend Willpower to boost his attack dice pool.


Facts about MACRDF feed
Character TypeAll  +
Merit Dots1  +, 2  +, 3  +, 4  +, and 5  +
Merit TypePhysical  +
Page has default formThis property is a special property in this wiki.Merit Editor  +
ParentDogs of War  +, and Fighting Styles  +
PermissionHouse Ruled  +, and Allowed  +
PoolWits  +, Strength  +, and Brawl Skill  +
PrerequisiteStrength  +, Dexterity  +, Stamina  +, and Brawl Skill  +
SourceDogs of War  +
Personal tools
Namespaces
Variants
Actions
Navigation
games
Toolbox