MAC
From Edge of Darkness Wiki
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| - | {{ | + | {{Infobox_Merit |
| + | |Source=Dogs of War | ||
| + | |Pages=p. 38 | ||
| + | |Status=Allowed | ||
| + | |Fixed=Yes | ||
| + | |Type=Physical | ||
| + | |Restriction=All | ||
|Level1=1 | |Level1=1 | ||
|Level2=2 | |Level2=2 | ||
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|Level4=4 | |Level4=4 | ||
|Level5=5 | |Level5=5 | ||
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|Prerequisite=[[Prerequisite::Strength]] ●● <br> [[Prerequisite::Dexterity]] ●● <br> [[Prerequisite::Stamina]] ●● <br> [[Prerequisite::Brawl Skill]] ●● | |Prerequisite=[[Prerequisite::Strength]] ●● <br> [[Prerequisite::Dexterity]] ●● <br> [[Prerequisite::Stamina]] ●● <br> [[Prerequisite::Brawl Skill]] ●● | ||
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}} | }} | ||
| - | + | The character is trained in Modern Army Combatives, the modern military style of hand-to-hand combat that blends a number of fighting styles such as Muay Thai to provide a soldier with an all-round means of unarmed self-defense and defense with short weapons ([[Brawl Skill|Brawl]] and [[Weaponry Skill|Weaponry]] Skills). | |
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| - | The character is trained in Modern Army Combatives, the modern military style of hand-to-hand combat that blends a number of fighting styles such as Muay Thai to provide a soldier with an all-round means of unarmed self-defense and defense with short weapons (Brawl and Weaponry Skills). | + | |
===Tactician’s Sense (●)=== | ===Tactician’s Sense (●)=== | ||
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===Atemi Attack (●●)=== | ===Atemi Attack (●●)=== | ||
| + | {{MHR|This combat maneuver cannot bypass Mage Armor.}} | ||
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The human body has a variety of pressure points, any of which can cause an opponent great pain. The trained fighter knows where to strike for maximum effect. When striking with a Brawl or Weaponry attack, the character may ignore up to 1 point of the enemy’s Armor protection per dot in this Fighting Style. | The human body has a variety of pressure points, any of which can cause an opponent great pain. The trained fighter knows where to strike for maximum effect. When striking with a Brawl or Weaponry attack, the character may ignore up to 1 point of the enemy’s Armor protection per dot in this Fighting Style. | ||
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| - | {{characteristics}} | + | {{Links|Fighting Styles}}{{characteristics}} |
Latest revision as of 00:50, 26 August 2018
|
Dogs of War p. 38 | |
| Preq's |
Strength ●● Dexterity ●● Stamina ●● Brawl Skill ●● |
|---|---|
| Level(s) |
● (2XP) ●● (6XP) ●●● (12XP) ●●●● (20XP) ●●●●● (30XP) |
| Venue | All |
| Possessed By | |
The character is trained in Modern Army Combatives, the modern military style of hand-to-hand combat that blends a number of fighting styles such as Muay Thai to provide a soldier with an all-round means of unarmed self-defense and defense with short weapons (Brawl and Weaponry Skills).
Contents |
Tactician’s Sense (●)
The character gauges the body language of combatants in his proximity. In game terms, he can make a Reflexive Wits + Composure perception roll and gauge the Initiative modes of all combatants before a fight starts.
Atemi Attack (●●)
The human body has a variety of pressure points, any of which can cause an opponent great pain. The trained fighter knows where to strike for maximum effect. When striking with a Brawl or Weaponry attack, the character may ignore up to 1 point of the enemy’s Armor protection per dot in this Fighting Style.
Forearm Choke (●●●)
The character applies pressure to an enemy’s carotid artery in an attempt to knock him out. The character must successfully achieve a Grapple attack[1]. The character may apply the choke hold from the following turn. The hostile may attempt to free himself on his next action with Strength + Brawl, his dice pool penalized by the character’s Strength + 1. This maneuver is designed to render the foe unconscious. The foe may resist each turn at a cumulative –1 dice pool penalty. When your character has sustained the choke hold for a number of turns equal to the hostile’s Stamina, the hostile is rendered unconscious, and sustains a single point of bashing damage. The Forearm Choke is useless against creatures that do not need to breathe.
Bullring (●●●●)
The character is trained in fighting off multiple opponents simultaneously. His Defense is applied in full to each and every simultaneous hand-to-hand attack in a single turn.
Lethal Strike (●●●●●)
The soldier’s hands become deadly weapons when the character spends a Willpower point. A successful Brawl strike delivered in a turn in which he spends Willpower delivers lethal, rather than bashing, damage.
Drawback: Because the lethal attack takes place in that turn, the character cannot spend Willpower to boost his attack dice pool.
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| Character Type | All + |
| Merit Dots | 1 +, 2 +, 3 +, 4 +, and 5 + |
| Merit Type | Physical + |
| Page has default formThis property is a special property in this wiki. | Merit Editor + |
| Parent | Dogs of War +, and Fighting Styles + |
| Permission | House Ruled +, and Allowed + |
| Pool | Wits +, Strength +, and Brawl Skill + |
| Prerequisite | Strength +, Dexterity +, Stamina +, and Brawl Skill + |
| Source | Dogs of War + |