Squires of the Broken Bough
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(Created page with "{{Infobox Entitlement |Name=Squires of the Broken Bough |Nickname=Squire, or Martyr (by others) |Prerequisites=Prerequisite::Resolve {{dot3}}<br />Prerequisite::Wyrd {{do...") |
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===Joining=== | ===Joining=== | ||
It is a flat rule in every domain inhabited by the Squires that the apprenticeship period must last a minimum of three months, and existing Squires may not directly attempt to recruit their charges; the recruit must approach the Squires to join himself. During those three months, the Squire tests the new recruit, training her to defend herself and pushing her to see reasons to stay alive. Many recruits find this philosophy a strange one, as the Squires seem to try to discourage others from joining them regardless of their qualifications, but the Squires are more interested in recruiting those of a particular mindset than with padding their numbers. At the end of the season’s training, all existing Squires within the freehold gather and secretly voice their opinion, beginning with the prospective recruit’s primary trainer. Anyone that the majority feel are too suicidal, or too attached to life, is denied entrance to the Squires. Only those whose actions reveal a willingness to die for a cause are allowed entrance. | It is a flat rule in every domain inhabited by the Squires that the apprenticeship period must last a minimum of three months, and existing Squires may not directly attempt to recruit their charges; the recruit must approach the Squires to join himself. During those three months, the Squire tests the new recruit, training her to defend herself and pushing her to see reasons to stay alive. Many recruits find this philosophy a strange one, as the Squires seem to try to discourage others from joining them regardless of their qualifications, but the Squires are more interested in recruiting those of a particular mindset than with padding their numbers. At the end of the season’s training, all existing Squires within the freehold gather and secretly voice their opinion, beginning with the prospective recruit’s primary trainer. Anyone that the majority feel are too suicidal, or too attached to life, is denied entrance to the Squires. Only those whose actions reveal a willingness to die for a cause are allowed entrance. | ||
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If the Squire is accepted, she is brought before her new companions, and told to bring a bladed weapon of her choice. As she swears the oath of allegiance to the duties and principles of the Broken Bough, she grasps the blade of the weapon with her hands until blood runs down its surface, and lets her fervency empower it. At the conclusion of her oath, she is left with faint scars that will never fade, and the blade of the Broken Bough. | If the Squire is accepted, she is brought before her new companions, and told to bring a bladed weapon of her choice. As she swears the oath of allegiance to the duties and principles of the Broken Bough, she grasps the blade of the weapon with her hands until blood runs down its surface, and lets her fervency empower it. At the conclusion of her oath, she is left with faint scars that will never fade, and the blade of the Broken Bough. | ||
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===Mien=== | ===Mien=== | ||
Whatever their natures, the Squires’ miens always change gradually and unstoppably. They grow worn-down, their clothing showing signs of frequent and partial repair, their skin growing rough and calloused, their hair faintly uneven, and their eyes shadowed. No amount of careful grooming can undo this wearing, and as the character’s Wyrd grows, she appears more as though she is working herself to the bone. | Whatever their natures, the Squires’ miens always change gradually and unstoppably. They grow worn-down, their clothing showing signs of frequent and partial repair, their skin growing rough and calloused, their hair faintly uneven, and their eyes shadowed. No amount of careful grooming can undo this wearing, and as the character’s Wyrd grows, she appears more as though she is working herself to the bone. | ||
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The second sign of the Squires is their scars; the hands of a Squire always bear the twin scars of their initiation, scars that flush red as the Squires do battle and become subtly more pronounced as her Wyrd score grows. These scars never impede a Squire’s movements or cause pain, but they sometimes appear as though they should. The final symbol, and the one that most Squires point to, is the blade that each of them carries; no Squire would be caught without her weapon if she can avoid it, and when forced to leave t h e m behind, they tend to be ill-at-ease and jumpy. | The second sign of the Squires is their scars; the hands of a Squire always bear the twin scars of their initiation, scars that flush red as the Squires do battle and become subtly more pronounced as her Wyrd score grows. These scars never impede a Squire’s movements or cause pain, but they sometimes appear as though they should. The final symbol, and the one that most Squires point to, is the blade that each of them carries; no Squire would be caught without her weapon if she can avoid it, and when forced to leave t h e m behind, they tend to be ill-at-ease and jumpy. | ||
Revision as of 19:52, 16 April 2016
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