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		<id>http://nwod.org/wiki/index.php?feed=atom&amp;target=Steven&amp;title=Special%3AContributions</id>
		<title>Edge of Darkness Wiki - User contributions [en]</title>
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		<updated>2026-04-27T18:16:32Z</updated>
		<subtitle>From Edge of Darkness Wiki</subtitle>
		<generator>MediaWiki 1.16.1</generator>

	<entry>
		<id>http://nwod.org/wiki/index.php/Contested</id>
		<title>Contested</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Contested"/>
				<updated>2019-05-14T03:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
Characters can resist others' attempts to socially sway them, physically grapple them or even mentally dominate them. Whenever applying such resistance requires a character's full attention, it is performed as a contested action, but more often it is a reflexive action, allowing the target to also perform an action that turn.&lt;br /&gt;
{{HR|In Contested Resistance for supernatural situations, the defender always wins ties.  For the purposes of EoD, the aggressor is defined as the person &amp;quot;altering reality&amp;quot; and the defender is defined as the one attempting to see what is factual/maintain the norm.  Please note this may contradict RAW: if a person is hiding, then they are the aggressor; that is, altering reality to hide what is there.}}&lt;br /&gt;
&lt;br /&gt;
{{VHR|The Vampire venue has [[Vampire_House_Rules#Resistance|house rules]] regarding Resistance.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Contested]]==&lt;br /&gt;
'''Contested''' Resistance is called for when the effect being used takes full effect if as little as one success is rolled for the aggressor. A monster's attempt to use mind control over a character is a good example. A contested roll is called for because it gives the target a reasonable fighting chance; successes rolled for him are compared to those rolled for the monster.  Whoever gets the most wins.  ''Contested Resistance is used for all-or-nothing effects''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Automated]]==&lt;br /&gt;
'''Automated''' Resistance is called for when the effect being used is measured in degrees.  Automated Resistance subtracts the target's Resistance trait from an aggressor's dice pool before the roll is made. The best example is in close combat.  When an attacker tries to strike an opponent, the target's Defense is subtracted from the attacker's dice pool before a roll is made.  ''Automated Resistance is used for ablative effects''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Links|Resistance}}{{Help}}[[Category:World of Darkness]][[Category:Rules]][[Category:Glossary]][[Category:RAW|{{PAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework</id>
		<title>Vampire Subinfudation Rework</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework"/>
				<updated>2019-05-06T22:07:38Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:auto; margin-right: 180px; border: solid 1px #1a1a1a; background: transparent; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;googlemap version=&amp;quot;0.9&amp;quot; lat=&amp;quot;38.566422&amp;quot; lon=&amp;quot;-121.487675&amp;quot; type=&amp;quot;map&amp;quot; width=&amp;quot;auto&amp;quot; zoom=&amp;quot;10&amp;quot; height=&amp;quot;500&amp;quot; overview=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
http://maps.google.com/maps/ms?hl=en&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;output=kml&amp;amp;msid=116151846249285585130.00048dadbcebb14fda891&lt;br /&gt;
https://www.google.com/maps/d/u/0/viewer?mid=1I0QxMxHt2EZ7yj4WMyM_XjPW0pB74L-F&amp;amp;ll=38.643472525663505%2C-121.41456149999999&amp;amp;z=12&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework</id>
		<title>Vampire Subinfudation Rework</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework"/>
				<updated>2019-05-06T22:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:auto; margin-right: 180px; border: solid 1px #1a1a1a; background: transparent; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;googlemap version=&amp;quot;0.9&amp;quot; lat=&amp;quot;38.566422&amp;quot; lon=&amp;quot;-121.487675&amp;quot; type=&amp;quot;map&amp;quot; width=&amp;quot;auto&amp;quot; zoom=&amp;quot;10&amp;quot; height=&amp;quot;500&amp;quot; overview=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
https://www.google.com/maps/d/u/0/viewer?mid=1I0QxMxHt2EZ7yj4WMyM_XjPW0pB74L-F&amp;amp;ll=38.643472525663505%2C-121.41456149999999&amp;amp;z=12&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework</id>
		<title>Vampire Subinfudation Rework</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework"/>
				<updated>2019-05-06T21:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:auto; margin-right: 180px; border: solid 1px #1a1a1a; background: transparent; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;googlemap version=&amp;quot;0.9&amp;quot; lat=&amp;quot;38.566422&amp;quot; lon=&amp;quot;-121.487675&amp;quot; type=&amp;quot;map&amp;quot; width=&amp;quot;auto&amp;quot; zoom=&amp;quot;10&amp;quot; height=&amp;quot;500&amp;quot; overview=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
https://www.google.com/maps/d/u/0/embed?mid=1I0QxMxHt2EZ7yj4WMyM_XjPW0pB74L-F&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework</id>
		<title>Vampire Subinfudation Rework</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework"/>
				<updated>2019-05-06T21:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:auto; margin-right: 180px; border: solid 1px #1a1a1a; background: transparent; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;googlemap version=&amp;quot;0.9&amp;quot; lat=&amp;quot;38.566422&amp;quot; lon=&amp;quot;-121.487675&amp;quot; type=&amp;quot;map&amp;quot; width=&amp;quot;auto&amp;quot; zoom=&amp;quot;10&amp;quot; height=&amp;quot;500&amp;quot; overview=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
https://www.google.com/maps/d/u/0/edit?mid=1I0QxMxHt2EZ7yj4WMyM_XjPW0pB74L-F&amp;amp;ll=38.64336636641798%2C-121.41456149999999&amp;amp;z=12&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework</id>
		<title>Vampire Subinfudation Rework</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Vampire_Subinfudation_Rework"/>
				<updated>2019-05-06T21:36:09Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: Created page with &amp;quot; &amp;lt;div style=&amp;quot;width:auto; margin-right: 180px; border: solid 1px #1a1a1a; background: transparent; padding: 5px&amp;quot;&amp;gt; &amp;lt;googlemap version=&amp;quot;0.9&amp;quot; lat=&amp;quot;38.566422&amp;quot; lon=&amp;quot;-121.487675&amp;quot; type=&amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:auto; margin-right: 180px; border: solid 1px #1a1a1a; background: transparent; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;googlemap version=&amp;quot;0.9&amp;quot; lat=&amp;quot;38.566422&amp;quot; lon=&amp;quot;-121.487675&amp;quot; type=&amp;quot;map&amp;quot; width=&amp;quot;auto&amp;quot; zoom=&amp;quot;10&amp;quot; height=&amp;quot;500&amp;quot; overview=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
http://maps.google.com/maps/ms?hl=en&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;output=kml&amp;amp;msid=116151846249285585130.00048dadbcebb14fda891&lt;br /&gt;
http://maps.google.com/maps/ms?hl=en&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;output=kml&amp;amp;msid=116151846249285585130.00048dade4985927985b2&lt;br /&gt;
http://maps.google.com/maps/ms?hl=en&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;output=kml&amp;amp;msid=116151846249285585130.00048dae4833244bfb7a7&lt;br /&gt;
http://maps.google.com/maps/ms?hl=en&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;output=kml&amp;amp;msid=116151846249285585130.00048db01bc8cdf9568c4&lt;br /&gt;
http://maps.google.com/maps/ms?hl=en&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;output=kml&amp;amp;msid=116151846249285585130.00048dafda51c15ea5da1&lt;br /&gt;
http://maps.google.com/maps/ms?hl=en&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;output=kml&amp;amp;msid=116151846249285585130.00048db4a49ee69e7f6c1&lt;br /&gt;
http://maps.google.com/maps/ms?hl=en&amp;amp;ie=UTF8&amp;amp;msa=0&amp;amp;output=kml&amp;amp;msid=116151846249285585130.00048dba26a58de3419ce&lt;br /&gt;
&amp;lt;/googlemap&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Greater_Oath_Rite</id>
		<title>Greater Oath Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Greater_Oath_Rite"/>
				<updated>2013-03-27T11:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Greater Oath, Rite of the to Greater Oath Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=4&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Blasphemies &lt;br /&gt;
|Pages=p. 99&lt;br /&gt;
}}&lt;br /&gt;
Greater Oaths are also called greater fainings, pack oaths, ring oaths and oaths of the tree.&lt;br /&gt;
&lt;br /&gt;
Greater Oaths are sworn between one group of Uratha and their totem and another group of Uratha and their totem. Ring oaths cannot be sworn between individuals. A Greater Oath requires the involvement and acquiescence of two totems that witness and bind the oaths. Any Uratha who joins such a pack later on assumes the oath as well when the werewolf accept his totem’s patronage.&lt;br /&gt;
&lt;br /&gt;
These oaths are often mutual protection agreements or bans, such as a binding agreement to prevent some future territorial clash. Think of these oaths as either binding the members to do something or to not do something. Breaking a Greater vow is a level 7 sin against Harmony (roll four dice). Moreover, doing so is often enough to sever the ties between totem and the Uratha who venerate it. At the very least, the totem will withdraw its favors until all of the offending Uratha perform the Rite of Contrition.&lt;br /&gt;
&lt;br /&gt;
While fulfilling an Oath — both in spirit and letter — the avowed Uratha can call upon the power of oath itself, regaining one Essence and one Willpower immediately. Moreover, they gain +1 to all die rolls for the scene.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
This ritual always takes place at a tur, usually under a large tree. The ritual involves the exchange of some special token is crafted by one group for the other, commonly rings, armbands or torcs. The ritualists come together around a fire, sharing drink and food. Finally, the ritemasters of each group call their totems to manifest and then swear the oaths before them, asking the totem’s blessing and cooperation as every member sacrifices an Essence to the group’s totem.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ralab</id>
		<title>Ralab</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ralab"/>
				<updated>2013-03-21T11:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
{{Infobox Discipline&lt;br /&gt;
|Name=Ralab&lt;br /&gt;
|Source=Circle of the Crone Sourcebook&lt;br /&gt;
|Pages=p. 188-191 &lt;br /&gt;
}}&lt;br /&gt;
'''Ralab''' is the godhood-mocking discipline of the [[Asnam]], Kindred whose twisted sense of beliefs causes them to believe that they are an all-powerful deity. With proper use of Ralab, and perhaps [[Majesty]], they can easily make others believe it, too.&lt;br /&gt;
&lt;br /&gt;
For more details, purchase Circle of the Crone a Sourcebook for Vampire: the Requiem.&lt;br /&gt;
&lt;br /&gt;
The Ralab [[discipline]] is associated with the Asnâm [[bloodline]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Basic Discipline Levels ===&lt;br /&gt;
&lt;br /&gt;
==== • Pact of Allure ====&lt;br /&gt;
Forms a pact between the Sanam and a mortal, making them appear beautiful, and tricking others into thinking the mortal is actually the Kindred.&lt;br /&gt;
&lt;br /&gt;
==== •• Haven of Flesh ====&lt;br /&gt;
Allows a ghoul to be used as a haven, merging inside them to be protected from sunlight for the day.&lt;br /&gt;
&lt;br /&gt;
==== ••• The Infinite Chalice ====&lt;br /&gt;
Any ghoul who worships the user can have his blood taken and converted into [[Vitae]], regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==== •••• Of Will Undivided ====&lt;br /&gt;
Transfers Willpower freely between ghoul and the Sanam.&lt;br /&gt;
&lt;br /&gt;
==== ••••• Unholy Avatar ====&lt;br /&gt;
Turns an infant child into the Sanam's vessel, allowing them to be reborn inside it upon the time of their death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vampire/Disciplines}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Alphas_Blessing</id>
		<title>Alphas Blessing</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Alphas_Blessing"/>
				<updated>2013-03-20T11:54:33Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Alphas Blessing, Rite of the to Alphas Blessing Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=4&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Winter]]&lt;br /&gt;
|Source=Lodges The Faithful &lt;br /&gt;
|Pages=p. 112&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This rite is a particular favorite of the [[Lodge of Winter]]’s ritualists, as it offers power for power — those who obey the ritemaster are rewarded with spiritual might. According to lore, the rite was originally stolen from the [[Ivory Claws]], who used it to cement their leadership position over the other Pure. This rite works only on participants who are willing to swear obedience to the ritemaster; for as long as they follow his orders, they are mystically fortified, but should they disobey or question him at any point, the blessing ends. Despite the relatively painless consequences of disobedience, many Uratha are unwilling to receive the blessings of this rite — particularly other Storm Lords. It is a rite that offers its power only to those who are willing to bend knee.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The werewolf must have some sort of object with a sympathetic link to the target; the closer to the eyes, the better. An eyelash is considered the ideal ritual focus. The ritemaster lets some of his blood fall on the focus as he chants the formal curses in the First Tongue. If the rite is successful, the victim’s vision is overcome with a blood-red haze that quickly deepens to pitch blackness.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Angry_Streets</id>
		<title>Angry Streets</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Angry_Streets"/>
				<updated>2013-03-20T11:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Angry Streets, Rite of to Angry Streets Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=4&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Stones]]&lt;br /&gt;
|Source=Lodges The Faithful &lt;br /&gt;
|Pages=p. 163&lt;br /&gt;
}}&lt;br /&gt;
In The Art of War, Sun Tzu teaches that you must choose and control your battleground if you want victory. In the urban jungle, the city-speakers can control the battleground like no others. Experienced members of the lodge — and only experienced members are taught this rite — are enough in harmony with the agendas of the city-spirit to rouse them in anger to make life ever harder for mutual foes of the werewolf’s pack and the city itself. The very city itself seems to turn on the enemy, making even the simplest task, such as passing through a door or navigating the streets difficult. Door jams and curbstones reach out to trip him up and urban animals attack unexpectedly from the shadows.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
The ritualist walks the streets of the city, making purposeful, physical contact with as many buildings as he can. Some werewolves rest their foreheads against the objects they’re talking to, while others lay their palms flat against their subjects. Some just walk along, running their fingers against the brickwork, leaving angry spirits in their wake. To each building, he whispers of the evil of the enemy they face. To very road and sidewalk, he tells of the harm that will be done to the city. To every animal lurking in an alley, he howls of the coming predator. He must spend at least half an hour per area the size of a city block to rouse the spirits and set them against the werewolf’s prey. This rite cannot be performed more than once in any lunar month without offending the city’s spirit.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Corrosion_Rite</id>
		<title>Corrosion Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Corrosion_Rite"/>
				<updated>2013-03-20T11:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Corrosion, Rite of to Corrosion Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=4&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Metal]]&lt;br /&gt;
|Source=Lodges The Faithful &lt;br /&gt;
|Pages=p. 71&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
“Sometimes you make, sometimes you just have to break,” is an old saying amongst the [[Lodge of Metal]]. Other [[Iron Masters]] often look to members of the [[Lodge of Metal]] to help them destroy things, from unwelcome buildings to fetishes used by the hosts or the Pure. This rite doesn’t destroy the object, but does highlight and enhance its weaknesses, allowing werewolves to do what they often do best.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
This rite needs a varying number of participants, depending on how big the object targeted for destruction is. A small, handheld object needs just the ritemaster, while a building will require an entire pack to participate. The werewolves call, howl and chant as they circle the object, attempting to scare or, at least, unsettle the spirits within. Over the course of the rite, the connection between the spirits and the object is slowly worn away, leaving the object more vulnerable to manipulation, without the reinforcing effect of the spirit’s presence.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Speak_with_the_Guardian</id>
		<title>Speak with the Guardian</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Speak_with_the_Guardian"/>
				<updated>2013-03-20T11:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Speak With the Guardian to Speak with the Guardian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Cerberus]]&lt;br /&gt;
|Source=Lodges The Faithful &lt;br /&gt;
|Pages=p. 37*&lt;br /&gt;
}}&lt;br /&gt;
This is the ritual performed at a werewolf's initiation into the lodge, when Cerberus reads his heart to see if the Uratha is truly dedicated. It is also the rite used when a lodge member needs to contact his totem for guidance. When performed, the ritual opens a spiritual link to Cerberus and the ritemaster is gripped by sudden possession as the totem’s awareness enters his body. It is a shallow link with no real access to Cerberus’ own mind, but even a bare whisper of the great spirits awareness is enough to allow for telepathic communication. The werewolf can ask three questions of his totem, which Cerberus will answer to the best of his knowledge. In addition to his vast knowledge of the Shadow and the general lore of an ancient spirit, Cerberus has the ability to discern the location of any ghosts within a mile radius of any werewolf of the lodge. Also of note, Cerberus can inform the ritemaster of any falsehoods spoken to the werewolf while the Uratha is under the power of this rite.&lt;br /&gt;
&lt;br /&gt;
A werewolf performing this ritual is physically affected by the closeness of his totem. His eyes milk over completely white, though this does not ruin his vision. The ritemaster speaks with Cerberus’ voice, which is a crackling whisper that sounds like a burning funeral pyre. Also, werewolves with a Willpower of less than 9 are unable to suppress severe trembling throughout their body, which is painless but definitely unnerving to both the ritemaster and any onlookers.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
The rite is performed similarly to the Rite: [[Call Gaffling]]. It is only a fraction of Cerberus’ great awareness that answers the summoning and he is a spirit that is much less bitter about being called than many other Shadow-dwellers. The Chiminage must be proof of a recent success against something that threatened the veil between the living and dead. Every time this rite is used more than once per lunar cycle, the ritemaster suffers 5 levels of Lethal damage from convulsions and internal bleeding. This damage cannot be soaked. &lt;br /&gt;
&lt;br /&gt;
===Dice Pool===&lt;br /&gt;
Harmony (versus 7)&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
Extended (20 successes needed; each roll represents one minute); never contested.&lt;br /&gt;
&lt;br /&gt;
===Roll Results===&lt;br /&gt;
: '''Dramatic Failure:''' All accumulated successes are lost; the ritemaster must begin again.&lt;br /&gt;
: '''Failure:''' No successes are added.&lt;br /&gt;
: '''Success:''' Cerberus enters the ritemaster’s body when the required successes are gathered. The totem can maintain this link even when he is otherwise occupied; such is the minute amount of attention it requires on his behalf.&lt;br /&gt;
: '''Exceptional Success:''' Several successes are gained.&lt;br /&gt;
&lt;br /&gt;
===*Note===&lt;br /&gt;
This rite was inferred in the text of Lodges: The Faithful (specifically the Lodge of Cerberus section), but was not actually included, likely cut due to space considerations. Author Aaron Dembski-Bowden posted the missing rite to the White Wolf forums and asked Matthew McFarland to post it on his Livejournal&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Silver_Scar_Rite</id>
		<title>Silver Scar Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Silver_Scar_Rite"/>
				<updated>2013-03-20T10:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Silver Scar, Rite of the to Silver Scar Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=5&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Salvation]]&lt;br /&gt;
|Source=Lodges The Faithful&lt;br /&gt;
|Pages=p. 86&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This potent rite is used to remove the Renown gained from a willing recipient, in effect re-baptizing her and preparing her to begin walking the path of Lunes. Without the use of this rite, a formerly [[Pure]] werewolf cannot join the [[Tribes of the Moon]]; at best, she can only be a [[Ghost Wolf]] without so much as an auspice.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The subject typically exposes herself to the open sky, baring any areas of her skin that are marked by the brands of Pure Renown. As the ritemaster begins to chant a litany of sacrifice and forgiveness, the scar-like spirit brands that mark her Renown become visible, slowing with a dull golden light. The ritemaster runs a fingernail across the pattern of each tattoo as he continues to chant, anointing the brands with a mix of pure water and powdered silver. The spirit brands that mark Renown gained as a Pure werewolf glow with silver light as they burn away from the subject’s flesh.&lt;br /&gt;
&lt;br /&gt;
The process is quite painful, and leaves ugly wounds on the subject; werewolves subjected to this rite have been known to fly into Death Rage if too much Renown is scourged away from them. When the rite is completed, the subject can heal from her wounds normally, but a faint tracery of almost invisible scars marks where her previous brands of Renown once were. These marks can be covered up or disguised, but the surest way to remove them is to undergo the Rite of the Spirit Brand sufficient times to replace the old marks with the new brands of lunar devotion.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Moons_Veil_Rite</id>
		<title>Moons Veil Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Moons_Veil_Rite"/>
				<updated>2013-03-20T10:19:04Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Moons Veil, Rite of the to Moons Veil Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Salvation]]&lt;br /&gt;
|Source=Lodges The Faithful&lt;br /&gt;
|Pages=p. 86&lt;br /&gt;
}}&lt;br /&gt;
For members of the Lodge of Salvation to have a chance to reach a “rescued” Pure werewolf, they need time to gradually break down the blocks and mental scars imposed by the Pure Tribes indoctrination. Time is a rare commodity when the Pure have been roused, though. This rite allows the ritemaster to temporarily hide the subject from the Pure Tribes, masking her from any supernatural attempts made by the Pure or their spirit allies to detect her.&lt;br /&gt;
&lt;br /&gt;
This rite does not work on targets that possess auspices.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
This rite is relatively simple, as befits the urgent circumstances under which it’s often invoked. The ritemaster embraces the subject as if attempting to shield her with his own body, and softly sings a chant to Luna and her spirits, asking for her to return her blessings to her wayward child.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Moons_Love_Rite</id>
		<title>Moons Love Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Moons_Love_Rite"/>
				<updated>2013-03-20T10:16:11Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Moons Love, Rite of the to Moons Love Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 160&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The children of Father Wolf learned in the earliest days that their mates and children couldn’t bear to see them in their Dalu, Urshul or Gauru forms. Lunacy was so terrible that even werewolves’ most beloved were driven to terror. The Uratha learned to avoid their war forms around their children and mates, but at times it was impossible. Whenever a werewolf was forced to take one of those forms to fight an enemy who had tracked him to his lair, his mate and children would be gripped by madness, sometimes even fleeing to their deaths. It was a grieving Ithaeur, they say, who begged Amahan Iduth for a way to protect the offspring of other werewolves from a similar fate. Mother Moon took pity on him and taught him the Rite of the Moon’s Love, which prevents Lunacy from taking hold quite as strongly as it otherwise might — at least, for those who already share a measure of wolf’s blood.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The ritemaster grasps the subject’s hands in his own and leads her in a ritual chant in the First Tongue, begging for acceptance. The ritemaster or subject must lay a single silver coin on the ground between them as chiminage to the Lunes. The ritualist then cuts his finger or hand and traces symbols of the moon on the subject’s face. The last of the blood is smeared onto the silver coin (which disintegrates into a whiff of smoke as the Lunes accept the offering), along with a final, pleading howl. The subject of this rite must possess the Wolf-Blooded Merit; the effects are cumulative.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Maenads_Rite</id>
		<title>Maenads Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Maenads_Rite"/>
				<updated>2013-03-20T10:09:23Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Maenads, Rite of the to Maenads Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Mania]]&lt;br /&gt;
|Source=Blasphemies &lt;br /&gt;
|Pages=p. 79&lt;br /&gt;
}} &lt;br /&gt;
This ritual allows the Uratha to make a prophecy regarding the likely result of a specific course of action. Specific actions that aren’t likely to be life-threatening or have long-lasting effects to the chronicle are much easier to augur than events of major importance that could occur far in the future. “Will I prevail in my combat with the magath tomorrow?” is an example of a good augury. “Will I live past 50?” is not.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
This rite must be performed in a natural setting during the night of the ritualist’s auspice moon. A sacrificial animal is required, normally a bird or&lt;br /&gt;
four-footed mammal. The ritualist poses the question in Dalu form, then shifts to Gauru, eviscerates the sacrifice with its claws, then shifts back to Dalu to read the results in the creature’s entrails, the patterns of blood, or even its flavor. The [[Lodge of Mania]] is rumored to practice human sacrifice in accordance with this rite, though normally only during lodge meetings and for especially important auguries.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Initiation_Rite</id>
		<title>Initiation Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Initiation_Rite"/>
				<updated>2013-03-20T10:07:11Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 159&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once a newly Changed werewolf has been taught something of what she is, she is given the opportunity to join a tribe. Sometimes the other werewolves pressure her, for reasons of bloodline or “destiny,” to join a specific tribe, but the choice of which tribe to join always rests with the werewolf. Joining a tribe is a serious business, one meant to color the path of the werewolf’s life, so it is ritually acknowledged through the [[Initiation Rite]]. &lt;br /&gt;
&lt;br /&gt;
The first part of the [[Initiation Rite]] is an ordeal of some sort. The ordeal might be physical or mental, a challenge to be overcome or a painful experience to be endured. It is usually meant to test the subject’s dedication and ability. Some harsh ritemasters set ordeals that might kill an unworthy supplicant. Others prefer that the ordeal run little or no risk of actually killing the subject, but in no case is the ordeal simply ceremonial. It always tests the subject physically or mentally. &lt;br /&gt;
&lt;br /&gt;
If the subject endures the ordeal, she then swears the [[Oath of the Moon]], including the vow levied by her new tribal totem. Once her oath has been accepted, she becomes a member of her tribe in full, which is often a cause for vigorous celebration.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The performance of the Rite of Initiation varies not only from tribe to tribe, but also from region to region. In most cases, it takes place at a tribal gathering, but some werewolves have been given the Oath and inducted into the tribe by a solitary ritemaster. There are a few constants, but Storytellers and players should customize the ritual as seems appropriate. The applicant must have at least one dot of Renown in the appropriate category to undergo the rite; thus, an aspiring [[Bone Shadows|Bone Shadow]] must have at least one Wisdom.&lt;br /&gt;
&lt;br /&gt;
First, the ritemaster calls to the tribal totem, asking it to watch the ordeal and determine whether the new supplicant is worthy. In some cases, the subject is introduced&lt;br /&gt;
by a sponsor or relative who vouches for her. The ordeal itself varies very widely but always reflects the tribe’s ideals in some fashion. &lt;br /&gt;
&lt;br /&gt;
The ordeal usually takes a few hours to a night to complete successfully, but some tests of endurance last longer. If the subject does her best to pass the ordeal but fails (passing out in the middle of an endurance ordeal, for instance), the ritemaster may give her some time to prepare herself and attempt the rite again in a few month’s time (possibly with a different ordeal to face). If the subject chooses not to complete the ordeal, she’s turned away from the tribe and must either find another tribe to offer her the Rite of Initiation or remain a Ghost Wolf. &lt;br /&gt;
&lt;br /&gt;
After the ordeal, the subject may be ritually cleansed before swearing the Oath of the Moon (although the Blood Talons often prefer to have the subject swear the Oath while still wet with her own blood). The ritemaster or another of the assembled werewolves summons a spirit servant of the tribal totem to bear witness to the subject’s pledge, which always concludes with the tribal vow. The ritemaster then ceremonially acknowledges the subject as one of the tribe, calling her by her new deed name (if any), as do any other werewolves present. (The actual die roll to complete the rite represents the swearing of the Oath and the subsequent acknowledgement. If the ordeal is failed, the ritemaster’s roll is moot.) &lt;br /&gt;
&lt;br /&gt;
Once the [[Initiation Rite]] is completed successfully, the subject is treated as a full member of the tribe, and it’s customary to summon a spirit allied with the tribal totem to teach the new member an appropriate Gift shortly thereafter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Healing_Rite</id>
		<title>Healing Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Healing_Rite"/>
				<updated>2013-03-20T09:59:13Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Healing, Rite of to Healing Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 159&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As astounding as a werewolf’s supernatural recuperative powers are, they’re not infallible. Some wounds, such as those inflicted by silver, simply inflict too much damage to be regenerated at any speed. The Rite of Healing is the Uratha’s answer to this need. With it, the ritemaster can increase a subject’s regenerative powers until they can overcome even the most severe wounds. This rite is certainly potent, but it’s hardly an ironclad guarantee. The most grievously wounded werewolves might not survive the time required to complete the rite.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The ritemaster must gather any subjects to be healed around herself, evenly spaced about her like the points of a compass or spokes of a wheel. As she chants or sings an invocation to ancestor-spirits and spirits of strength and mercy, she ritually cleans the wounds of each subject in turn. Some ritemasters wash the wounds in pure water, while others lick the wounds clean. Unlike many other rites, the Rite of Healing doesn’t involve howls. It’s a quiet, intense ceremony usually performed between packmates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Final_Sunrise_Rite</id>
		<title>Final Sunrise Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Final_Sunrise_Rite"/>
				<updated>2013-03-20T09:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Final Sunrise, Rite of the to Final Sunrise Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Ruin]]&lt;br /&gt;
|Source=Lodges The Faithful &lt;br /&gt;
|Pages=p. 82&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This rite allows a Rust-Walker and his pack to draw strength from the power of entropy. Taught to the Lodge of Ruin by Coyote-Who-Howls, the Rite of the Final Sunrise doesn’t refer to the last day of the world but to the being or object subjected to the rite, for whom the end has come. &lt;br /&gt;
&lt;br /&gt;
The rite requires an object or living being that is very nearly dead or useless. A terminally ill human being or an animal about to die of old age suffices, as does a machine that is irreparable. A machine used in this ritual must contain moving parts and require some kind of outside fuel to work. A gun, therefore, is acceptable, as is a car or a washing machine, but a sword is not.&lt;br /&gt;
&lt;br /&gt;
If the subject is human (or Uratha, as presumably this rite would function on a werewolf, although the Rust-Walkers do not attempt it), he need not have volunteered for the job, and indeed need not be dying of natural causes. Some especially vicious Uratha have been known to mortally wound a human and allow him to die slowly enough to perform this ritual. During the course of the rite, the subject dies or shuts down permanently, and a small amount of Essence is released, which can then be absorbed by the ritualist and any participants. &lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
The Rite of the Final Sunrise must&lt;br /&gt;
be performed in the last moments of darkness before the sun rises. The ritemaster stands on the western side of the subject, facing east, and marks him or it with rust, dirt or blood. The ritemaster then changes to Urshul or Urhan form and howls to the sun (any other Uratha present can join in this howl, but it isn’t necessary). The ritemaster must howl until the first ray of sunlight touches the target, so timing (or stamina) is important. The subject expires (in the case of a living creature) or falls apart (in the case of a machine) as soon as the light touches.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Aiogun_Rite</id>
		<title>Aiogun Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Aiogun_Rite"/>
				<updated>2013-03-20T09:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Aiogun, Rite of to Aiogun Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Brotherhood of Eshus Cap]]&lt;br /&gt;
|Source=Lodges The Splintered&lt;br /&gt;
|Pages=p. 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With this rite, the werewolf calls upon the ajogun, or “tricky spirits,” to create confusion for those who come near a certain area. The werewolf marks a certain area as a “maze” of Eshu, whereupon those passing through become hopelessly lost. Travelers get turned around, wander in circles, or double back from whence they came. While this doesn’t always prevent invaders from finding their target, it can often delay them long enough for the Brotherhood Uratha to work whatever deception is necessary to keep them away.&lt;br /&gt;
&lt;br /&gt;
Performing this ritual too close to the sacred spot or object is useless. Once travelers are actually at the destination (i.e., the locus, fetish, or holy location), creating confusion is a futile effort. No, the ritual is performed on the outlying areas leading to the protected zone: pathways, roads, forests, deserts. Wherever individuals may pass through serves as a good target for this ritual.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The ritemaster binds together three feathers with three pieces of straw. She buries this in the ground at the center of the area which she hopes to affect with the ritual. Then she must engage in a series of dances and chants to the ancestor-spirits (ara-orun, or the “living dead”). Such chants often take the form of playful and mischievous yips, as well as invocations of Eshu’s name.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Comprehension_Rite</id>
		<title>Comprehension Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Comprehension_Rite"/>
				<updated>2013-03-20T09:51:26Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Comprehension, Rite of to Comprehension Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Scrolls]]&lt;br /&gt;
|Source=Lodges The Faithful&lt;br /&gt;
|Pages=p. 89&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Many Scroll-Keepers pick up several languages in the course of their studies, but the insular, territorial nature of Uratha life makes a polyglot werewolf a rare thing indeed. However, sometimes lodge members are faced with information in a foreign language that they urgently need to read. This rite is believed to be the result of a bargain struck with specialized language- spirits, a descant within the choir of knowledge-spirits, centuries ago by lodge members. The Rite of Comprehension allows the Uratha to read or hear a foreign language almost as if it were his own, for a limited period of time.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The werewolf sits in a calm, empty space, with just himself and the volume (or person) he wishes to understand, a small fire and a collection of writing material. In his own native language, he writes down a secret of his own using his own blood, and then burns the secret in the fire, symbolically offering up the information within to the knowledge-spirits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Chosen_Ground_Rite</id>
		<title>Chosen Ground Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Chosen_Ground_Rite"/>
				<updated>2013-03-20T09:48:15Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Chosen Ground, Rite of to Chosen Ground Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=4&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 163&lt;br /&gt;
}}&lt;br /&gt;
Many werewolf packs shape their territory to suit their tastes. Physically, doing so might involve planting trees where more belong or slaughtering humans that detract from the territory’s worth. Changes to the spirit world in a pack’s territory take much longer to effect — with a few exceptions. The [[Chosen Ground Rite]] is one. This ritual allows a pack to infuse the spirit reflection of its territory with the kind of Essence that members prefer, influencing the area’s resonance and hopefully attracting specific sorts of spirits while repelling unwanted ones.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
The Rite of Chosen Ground is usually performed as the culmination of a pack’s efforts to shape its territory. The rite requires the presence of a locus as the focal point. The actual details of the rite vary greatly between packs, as the particulars depend on the sort of resonance the group attempts to invoke. For example, an effort to bring out the resonance of strength may involve rituals of mock combat, heavy exercise and the erection of standing stones or other large monuments that attest to the power of the builders. Invoking a resonance of fear in an attempt to discourage humans and others from entering the pack’s territory might involve carefully orchestrated (but random-seeming) acts of violence or ritually causing Lunacy in humans. The pack engages in appropriate activity for four hours each night or day, culminating with an hour of elaborate ritual led by the ritemaster.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Bone_Club_Rite</id>
		<title>Bone Club Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Bone_Club_Rite"/>
				<updated>2013-03-20T09:46:13Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Bone Club, Rite of the to Bone Club Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=3&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Lore of the Forsaken&lt;br /&gt;
|Pages=p. 122&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The children of Father Wolf have warred with both humans and each other since the Sundering. Humans fall like chaff before the powerful talons and burning rage of the Uratha, but werewolves find worthier foes in their own kind, be they other Forsaken or the Pure. A rampaging pack of werewolves who have lost much of their inner Harmony will lash out at both humans and other werewolves. They try to gain respect from their savagery without realizing that control and balance is what they need. This rite gives the ritualist a powerful tool to stop such a rampage.&lt;br /&gt;
&lt;br /&gt;
This is the first ritual dedicated to war between werewolves that the Uratha know of. One tale speaks of an Elodoth awaiting attack, placating the spirits of those his foes had slain to come to his aid and empower a mighty weapon. Others tell of the Ithaeur who forced aid from the spirits of his own victims to help him destroy his enemy. The one thing that the stories agree on is the ferocity with which the wielder of a Bone Club will strike down his foe, shrugging off blows that would cripple any other werewolf.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The ritemaster carves intricate patterns of glyphs signifying death and war into a bone taken from a victim of her foe. She then lays the bone at the center of a circle of fire — of any kind, from enmeshed twigs to gasoline — and howls litanies of the fallen and tales of her enemy’s actions to the sun. The ritualist cuts her palms and throws droplets of her blood into the fire as she does, linking the bone to herself and her foe. She ends the rite by smearing her blood on the bone as she takes it from the circle. From then on, the bone is a powerful talen linked to the ritemaster, who is empowered by the rite to kill the enemy that she has named. Once that task is accomplished, or three sunsets pass after the rite’s completion, the bone crumbles to a fine dust as the spirits take their due.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Sin-Eater_Rite</id>
		<title>Sin-Eater Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Sin-Eater_Rite"/>
				<updated>2013-03-20T09:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Sin-Eater, Rite of the to Sin-Eater Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{banned}}{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Instant (after ceremony)&lt;br /&gt;
|Restriction=Bale Hounds&lt;br /&gt;
|Source=Blasphemies&lt;br /&gt;
|Pages=p. 141&lt;br /&gt;
}}&lt;br /&gt;
In Soulless Wolf’s role as the Eyes of the Maeltinet, the spirit plays a vital part in the Bale Hound cult. It is he who takes the sins of the Asah Gadar into himself, ensuring that the werewolves are able to mask their dying Harmony and infiltrate the Forsaken without their rites and ability to enter the Hisil failing completely.&lt;br /&gt;
&lt;br /&gt;
The method by which the Bale Hounds save their own souls is based on an old Christian custom, adapted and corrupted for the cultists’ own uses. By tithing extensive chiminage to Soulless Wolf, the Asah Gadar pay for their dark deeds to be masked for another lunar cycle.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite=== &lt;br /&gt;
&lt;br /&gt;
This rite must be performed within a Wound, and can only be performed by an individual on himself — never with a ritemaster. However, it can be performed with or without Soulless Wolf being present. The Bale Hound must tithe a great deal of chiminage for the rite to function, in addition to spending two points of Essence.&lt;br /&gt;
&lt;br /&gt;
Firstly, the werewolf recites a litany of her recent sins against Harmony, and pleads with the Maeljin to take each of the sins from her soul. She offers chiminage appropriate to each of the Maeljin: items representing wrath, greed, lust, gluttony, violence, envy, deception, pride and sloth. A relatively popular method of gathering such challenging chiminage is to murder mortals who exhibit these sins in their lives, and then use their blood, bones or other body parts as items in the offering. Though the most common method for acquiring the necessary chiminage, this is by no means the only accepted one. Many Bale Hounds “store up” any items that can be used in future offerings, for a werewolf never knows just when she might suddenly need her sins eaten in a hurry after a particularly grueling engagement.&lt;br /&gt;
&lt;br /&gt;
After the sin-chiminage is gathered and offered to the Maeljin as a gift, the Bale Hound must cut his own flesh and shed blood for nine minutes over the offered items. Obviously, due to regeneration, this can be something of a trial itself, and many of the Asah Gadar use ritual silver knives for this part of the ceremony. The Bale Hound must not talk to another being, or the ritual automatically fails. The blood is to be shed in silent contemplation of both the pain the werewolf is feeling, or while begging the Maeljin for aid.&lt;br /&gt;
&lt;br /&gt;
Once blood has been shed for nine minutes — a minute for each Maeljin Incarna — the werewolf spends two Essence points into the last trickle of blood, and pleads once again for her Maeljin totem to lend him spiritual strength.&lt;br /&gt;
&lt;br /&gt;
With these words spoken, the character can make the roll to see whether the rite is successful.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Shroud_Rite</id>
		<title>Shroud Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Shroud_Rite"/>
				<updated>2013-03-20T09:31:20Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Shroud, Rite of the to Shroud Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{banned}}{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=Bale Hounds&lt;br /&gt;
|Source=Blasphemies&lt;br /&gt;
|Pages=p. 140&lt;br /&gt;
}}&lt;br /&gt;
To conceal their existence from the Forsaken, the Bale Hounds must mask their spirit brands to the Maeljin Incarna. Through the Rite of the Shroud, the Asah Gadar bond with Soulless Wolf, the so-called forgotten Firstborn, and establish a connection to the Maeljin through Viruhk-Ur. In this role, Soulless Wolf is nothing more than an intermediary that allows the Bale Hounds to possess Maeljin or Maeltinet totems without being revealed as traitors to Luna and Urfarah. The Rite of the Shroud is always taught to a Bale Hound on the night she joins the cult, and attended by the Eyes of the Maeljin after a formal Rite of Initiation. Soulless Wolf itself, any of the Maeltinet and most of the Maeljin’s trusted spirit servitors can teach this ritual to the Bale Hounds.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite=== &lt;br /&gt;
&lt;br /&gt;
For more structured presentations of the Bale Hounds, this ritual follows the Rite of Initiation (such as a Blooding). Rite of the Shroud must be performed in a Wound, after attracting the attention of Soulless Wolf through deeds or by summoning. The rite can never be performed without the Eyes of the Maeltinet present.&lt;br /&gt;
&lt;br /&gt;
Soulless Wolf describes, step by step, what the werewolf must do after he has passed his trial to gain entry to the cult. First, the Hound-to-be must chant the names of eight people close to him, and swear in First Tongue that he will kill them all before his own death. This is a solemn vow, and though not mystically binding, it serves as a powerful oath highlighting just how far the Bale Hound is falling into personal corruption. He is then instructed to swear the following three promises:&lt;br /&gt;
&lt;br /&gt;
• “I swear that with my claws I will tear Mother Moon from the sky.”&amp;lt;br&amp;gt;&lt;br /&gt;
• “I swear that with my deeds I shall destroy all that the People have worked for.”&amp;lt;br&amp;gt;&lt;br /&gt;
• “I swear that all the blood I shed shall be to see the Maeljin rise.”&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After speaking each sentence, the werewolf is instructed to reach into Soulless Wolf’s mouth and break a fang free from the spirit’s powerful jaws. After the third promise, when the werewolf holds three of Soulless Wolf’s fangs, the Uratha is instructed to swallow them and concentrate on the feel of the spiritual matter dissipating throughout his body.&lt;br /&gt;
&lt;br /&gt;
In the silence that follows, as the werewolf meditates on the sickening sensation of having swallowed pure Corpus from what seems to be the most powerful servant of the Maeljin, Soulless Wolf circles the Uratha eight times, growling the names of each of the Maeljin Incarnae as the spirit completes a circle. Then Viruhk-Ur waits for the werewolf to open his eyes, and demands that the Uratha speak the name of the Maeljin he desires to serve, or die here so that he may never speak of the secrets he has learned. &lt;br /&gt;
&lt;br /&gt;
If the werewolf attempts to back out of this part of the ritual, he is destroyed swiftly and mercilessly. If he speaks the name of his chosen Maeljin, he feels the ice-cold rush of connection in his blood, as the Maeljin totem reaches for his heart. Here is the point at which the character rolls for the rite’s success.&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Lodge_of_Shadows_Storm</id>
		<title>Lodge of Shadows Storm</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Lodge_of_Shadows_Storm"/>
				<updated>2013-03-20T09:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Lodge&lt;br /&gt;
|Spirit/Totem=Kali-matutsi&lt;br /&gt;
|Restriction=Storm Lords&lt;br /&gt;
|Benefit=[[Fetish]], [[Ruined Tongue Rite]]&lt;br /&gt;
|Source=Tribes of the Moon &lt;br /&gt;
|Pages=p. 176&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kali-matutsi was born from a thousand storm-spirits uniting into one. It died — or rather, it diminished — when its separate parts began to break off over time. What remains now serves as the totem for one of the tribe’s most secretive lodges.&lt;br /&gt;
&lt;br /&gt;
===Prerequisits===&lt;br /&gt;
Member of the Storm Lord tribe; knowledge of at least five rites.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
Characters are shown to create a Gusuku Headdress, as appropriate for their auspice, and they are let into the secrets kept by the lodge. They also learn how to perform the extremely rare Rite of the Ruined Tongue — a secret many other lodges would kill for.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Lesser_Oath_Rite</id>
		<title>Lesser Oath Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Lesser_Oath_Rite"/>
				<updated>2013-03-20T09:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Lesser Oath, Rite of the to Lesser Oath Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Blasphemies &lt;br /&gt;
|Pages=p. 99&lt;br /&gt;
}}&lt;br /&gt;
These oaths are also called lesser fainings, blood oaths, oaths of hearth, or oaths of the karls. These vows are normally sworn between good friends who are not of the same pack. But, powerful elders may also require oaths between long-standing enemies to prevent further hostilities and end blood feuds. Lesser Oaths can also be made between totems and the Uratha who venerate them, as additional bans.&lt;br /&gt;
&lt;br /&gt;
Lesser Oaths do not give Uratha magical knowledge of when they may be endangered, and, for the most part (see below), are taken literally. It is assumed that the Uratha will sacrifice pretty much anything to fulfill an oath. For example, two Uratha friends take a blood oath to defend their respective human children. The child of the first Uratha dies in an auto accident two miles away. The second Uratha neither gains a sixth sense that his “oathchild” was in danger nor is his oath broken since he had no power over it. Now, if he were driving a car that was involved in the accident, then he has broken his oath. &lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
This ritual cements some agreement between its participants — any can perform the rite. First, the ritemaster calls upon an appropriate spirit to witness the oath. These spirits do not have to manifest. Each participant brings physical chiminage meaningful to the particular spirit, and the person(s) taking the vow offers two Essence to the spirit, one point for witnessing the Lesser Oath, one point later to enforce it.&lt;br /&gt;
&lt;br /&gt;
The ritual also requires the sharing of something between the participants. Many mingle their blood by clasping cut hands. Some share some wine or mead from the same cup, while others eat of the same food.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Sorrow_Marks_Mirrayindri</id>
		<title>Sorrow Marks Mirrayindri</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Sorrow_Marks_Mirrayindri"/>
				<updated>2013-03-20T09:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=1&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of the Firestick]]&lt;br /&gt;
|Source=Lodges The Splintered&lt;br /&gt;
|Pages=p. 61&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The dead look down, say the gubbas, from some place in the sky. Kooris know that the dead are in all sorts of places. The death of a loved one is usually accompanied by rituals. The Uratha have adapted the custom of “sorrow marks” (sacred scarification) in order to prevent ghosts from harming them.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
The pack will gather on the occasion of a loved one’s death, whether Uratha, wolf-blooded or any other, and chant while cutting themselves with flint or pieces of kurranulla shell. A bora ring is the usual place to meet. They chant, usually dance as well and cut their packmates in ceremonial patterns. Each sort of ghost that one might fear has a traditional pattern. The cuts are made to form permanent scars, called “sorrow marks” by the British because they were a funerary custom. Rarely, the Uratha of Australia will scar themselves after a defeat in battle or some other loss; the custom is the same. The scarring is painful and creates aggravated damage, but does not incur the risk of Death Rage for Uratha with Harmony over 3.&lt;br /&gt;
&lt;br /&gt;
This ritual lasts perhaps an hour for each person who wishes to be scarified. The scars are effective as long as ghosts can see them. Therefore, if a werewolf was scarred on the chest, his scars would keep away a ghost unless he were wearing a shirt. Usually, one point of aggravated damage is enough to scar the body, but for each additional level, another area can be scarred (arms, face, genitalia, etc.). If more of the body is scarred, the effect is stronger.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Lodge_of_the_Firestick</id>
		<title>Lodge of the Firestick</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Lodge_of_the_Firestick"/>
				<updated>2013-03-20T09:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Lodge&lt;br /&gt;
|Spirit/Totem=''Bushfire''&lt;br /&gt;
|Motto=Ashes and Soot&lt;br /&gt;
|Restriction=Hunters in Darkness&lt;br /&gt;
|Benefit=[[Sorrow Marks Mirrayindri]]&amp;lt;br&amp;gt;[[Fires of Jarrah Parnrdriyindri]]&lt;br /&gt;
|Source=Lodges The Splintered &lt;br /&gt;
|Pages=p. 56&lt;br /&gt;
}}&lt;br /&gt;
The Lodge of the Firestick is a mostly Australian organization of Uratha who serve Bushfire and are served by him. Their roots lie in the Koori and Murri peoples of the land, and the lodge has existed since the Dreamtime of the ancestors. Outsiders wonder why this lodge isn’t composed mostly of Iron Masters, a very numerous tribe in Australia. The reason is that the Hunters in Darkness preserve wilderness areas, and Bushfire respects their ferocity. Sagrim’s children may join, and many do: they joke that fire was the cutting edge of technology for thousands of years in Oz. But the Meninna are the patron tribe and have saved many outback areas by, paradoxically, burning them. The “valueless” land was then abandoned instead of being settled. Other uses for fire include hunting, trapping deadly spirits and monsters, controlling the Wounds and renewing land.&lt;br /&gt;
&lt;br /&gt;
Lodge members are numerous and meet whenever enough food is available for them to feast and socialize. There may be a few meetings a year or none for a couple of years. In the old days, this meant a communal hunt or gathering Kakadu plums or moth cocoons; nowadays, a hijacked truck of meat pies may suffice. There’s always a fire at meetings, of course, if only to boil a billy for tea. In addition, lodge members almost always have some fire around their persons: a pipe or cigar, a candle, banked embers in a woodstove, even incense will do in a pinch, so to speak. At meetings, the lodge members discuss the state&lt;br /&gt;
of territories and especially the needs of the land: places that have been burned, need to be burned or protected from burning (this last includes the deep rainforests of Queensland). Members also exchange information on rain- and fire-spirits, danger and the Wounds of Australia. Some join this lodge merely because doing so is a good way to make connections among other Australian werewolves.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
Occult • Survival ••&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
Thurru will come to his people. Any attempt made by a member of the lodge to make fire or to keep fire (flint and steel, banked ashes, wet twigs in the rain) will succeed. Fire will behave for them (consuming the fuel appointed for it, moving into the proper place, flaring up and dying down) as they expect it to. Indeed, fire seems almost a friend to them, if any spirit can be a friend to a werewolf. The Gift Yimidhirr’s Musket is a large help in this.&lt;br /&gt;
&lt;br /&gt;
Thurru will destroy his lodge’s enemies. Australians know that houses and gum trees explode in bushfires, that crown forests can catch faster than an express train, that fireballs leap over roadways and lakes, that embers long scattered can contain enough glowing red to inundate cities in flame. The spirit of fire won’t blindly charge into battle; the spirit must be summoned as any other would be. However, whether the fire is from spilled petrol, a blazing stand of mallee or a backpack thermite bomb, members of the lodge can count on terrible damage to enemies (and as little to friends as possible) through Thurru’s cooperation. Lodge members gain four bonus dice to any roll made to set a destructive mundane fire or to govern its path (such as by digging a firebreak). They also receive a two-dice bonus to any Gifts used to govern or summon fire (such as Command Flame).&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Fires_of_Jarrah_Parnrdriyindri</id>
		<title>Fires of Jarrah Parnrdriyindri</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Fires_of_Jarrah_Parnrdriyindri"/>
				<updated>2013-03-20T09:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Fires of Jarrah — Parnrdriyindri to Fires of Jarrah Parnrdriyindri&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of the Firestick]]&lt;br /&gt;
|Source=Lodges The Splintered&lt;br /&gt;
|Pages=p. 61&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The loss of Harmony weighs heavily on all Uratha: not only does it open them up to derangements and further sins, but it makes their packs and territories vulnerable to invaders and rot from within. But fire is the force of cleansing and renewal on the body of Bandaiyan. Fire-spirits eat the filth and corruption that dirties the Hisil, release the nutrients in dead animals and plants into thurrpa (ash), disperse and transform spirits and allow new life, biological and spiritual, to sprout. Uratha have not ignored this potent mystical force. The smoke of burning jarrah (eucalyptus) can help werewolves maintain and regain Harmony, “burning away” sins for those who can turn back to the “Ways of the Law.” This rite allows the Uratha to scorch themselves with burning eucalyptus in order to burn away the “sin” that they have committed. A spirit of fire, such as a bushfire Gaffling, must be present, usually inhabiting a firepot while the rite takes place.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The Uratha meet on a bora ring or some other sacred place (one pack in Canberra is said to use a mosque whose imam is wolf-blooded) and light a firepot, calling fire-spirits to aid them. The sinner stands before the fire, usually naked, and is scorched with burning pieces of eucalyptus bark and twigs (jarrah trees drop huge quantities of this material all around them, and so it’s not hard to procure some in Australia, California or Italy, where vast stands of these trees exist) while confessing to the offenses that she has committed. The packmates take special care to scorch and burn the body parts that have a connection to the “sin”: thus, a liar will receive burns on the tongue, a thief’s hands will be burned and so on. Note that the risk of a werewolf falling into Kuruth is very real here, and so many packs are reluctant to perform this rite, even if their Ithaeur knows how to do so. The pack usually has to keep the fiery torture going for at least one hour per point of Harmony that the Uratha has lost. If the werewolf succumbs to Kuruth, no Harmony is regained, although some more might be lost.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Lodge_of_Ilia</id>
		<title>Lodge of Ilia</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Lodge_of_Ilia"/>
				<updated>2013-03-20T09:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Lodge&lt;br /&gt;
|Spirit/Totem=''Lupa Capitolina'', the she-wolf&lt;br /&gt;
|Motto=Heeding the Mother’s Call&lt;br /&gt;
|Restriction=Iron Masters&lt;br /&gt;
|Benefit=[[Eyes of the City]]&lt;br /&gt;
|Source=Lodges The Splintered &lt;br /&gt;
|Pages=p. 71&lt;br /&gt;
}}&lt;br /&gt;
The Lodge of the Fallen Idol has a curious relationship with humanity. On the one hand, true to the heritage of the Iron Masters — who make up the bulk of the Fallen Idol membership — the lodge members tend to side more with the human aspects of their identity than the wolfen. However, unlike many, the lodge members view the seemingly inherit spiritualism of humanity to be not a force for good but rather the greatest threat posed by humankind. As such, the lodge members’ ultimate goal is the elimination of all unprovable beliefs — in human and werewolf alike.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
Streetwise •&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
All members of the Lodge of Ilia feel instantly comfortable with any city they visit; this doesn’t grant any benefits (unlike the Knowledge Gift Traveler’s Blessing), but grants them a sense of belonging and ease even when they are miles from familiar territory. In addition, if a city has a “theme” or overriding idea behind it — either as a motto, an underlying belief or the like — the Ilian is able to access that, gaining a +1 bonus to checks that support that belief. For example, Philadelphia is known as the City of Brotherly Love — a name that has reverberated with many of its citizens and the media; as such, an Ilian who tried to directly aid someone else in the name of uncompensated compassion would receive a +1 bonus in that situation. Conversely, many cities — such as Washington, DC, and Caracas — have reputations as “murder capital of the world”; attempts to do injury to someone with intent to kill would receive a +1 bonus.&lt;br /&gt;
&lt;br /&gt;
For an Ilian to gain this benefit, he must know what the city’s essential flavor, hope or destiny is (if it has one), either by researching, talking to people or using a Gift to receive that knowledge. Most cities don’t have a theme or idea (yet), and many that do aren’t terribly useful to the visitor. (“Monroe is the Swiss Cheese Capital of the Nation? Hmmm… I’m not sure how to use that to help keep the balance between the physical and spirit worlds.”)&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Dormancy_Rite</id>
		<title>Dormancy Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Dormancy_Rite"/>
				<updated>2013-03-20T09:19:45Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Dormancy, Rite of to Dormancy Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 156&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Rite of Dormancy allows a pack to leave a locus they’ve claimed for a short time without worrying that it might be discovered or stolen by a rival pack or by other creatures that haunt the night. The rite causes a locus to “sleep,” greatly reducing its flow of Essence and making it much harder to find. This rite compels the intercession of spirits that represent a long sleep, such as bear-spirits or others in their sleepy late autumn incarnation. The rite is best performed only on loci that the pack can control; although it could technically be used to temporarily shut down loci outside their territory, the local spirits who use the locus are likely to reactivate it almost immediately after the pack leaves.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The ritualist begins by invoking the appropriate spirits, who congregate around the locus’ spirit reflection. He chants in the First Tongue in a low, monotone growl and anoints the locus’ physical form with the juice of crushed evergreen needles, pure water or some other substance meant to obscure scent.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Dizzying_Wind_Rite</id>
		<title>Dizzying Wind Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Dizzying_Wind_Rite"/>
				<updated>2013-03-20T09:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Dizzying Wind, Rite of the to Dizzying Wind Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Instant&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=The Rage Forsaken Players Guide&lt;br /&gt;
|Pages=p. 195&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Story holds that this ritual has been around for nearly 1,000 years, first born of the Toltec Forsaken who walked the temples of central Mexico. This ritual, utilizing music and dance, grants the practitioner access to a trade of power with what is believed to be some other werewolf performing the same ritual elsewhere (though some suggest the power comes from spirits, not other Uratha).&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
With this ritual, the Forsaken dances about in a circle, playing some kind of wind instrument (potentially a many chambered traditional tlapitzalli flute). She must do this for a number of hours equal to 10 minus her Harmony score. Once complete, she suffers a sudden wave of hallucinations similar to those that might be gained from the consumption of a psychotropic herb. The hallucinations — which can be both enlivening and enervating, disturbing and enlightening — last for one hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Churned_Earth_Rite</id>
		<title>Churned Earth Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Churned_Earth_Rite"/>
				<updated>2013-03-20T09:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Churned Earth, Rite of to Churned Earth Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Harmony]]&lt;br /&gt;
|Source=Lodges The Faithful&lt;br /&gt;
|Pages=p. 63&lt;br /&gt;
}}&lt;br /&gt;
Many werewolf packs shape their territory to suit their tastes. Physically, doing so might involve planting trees where more belong or slaughtering humans that detract from the territory’s worth. Changes to the spirit world in a pack’s territory take much longer to effect — with a few exceptions. The [[Chosen Ground Rite]] is one. This ritual allows a pack to infuse the spirit reflection of its territory with the kind of Essence that members prefer, influencing the area’s resonance and hopefully attracting specific sorts of spirits while repelling unwanted ones.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
The ritemaster assumes Urhan form and brushes her nose against the ground in a symbolic imitation of Rooting Boar, then digs up a bit of the earth with her paws. She then shifts to Dalu form and places her palm against the ground, speaking an invocation to Rooting Boar to help the cycles of the world continue. If the land is especially tainted, the ritemaster cuts or bites her hand and lets a bit of her blood drip onto the ground.&lt;br /&gt;
&lt;br /&gt;
The Rite of Churned Earth can be performed any time, but is traditionally enacted at dawn or dusk. A werewolf can perform the rite only once in a 12-hour period.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Cairn_Stones_Rite</id>
		<title>Cairn Stones Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Cairn_Stones_Rite"/>
				<updated>2013-03-20T09:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Cairn Stones, Rite of the to Cairn Stones Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Shadows of the UK&lt;br /&gt;
|Pages=p. 100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
How a culture treats its dead is always an important part of any society, and though Uratha are drawn from human cultures, the werewolves have their own customs for honoring the fallen. This rite allows a more personal remembrance around the burial site of a packmate, and is popular among the Forsaken of the British Isles for its poignant and solemn use as a grave marker.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The packmembers cover the body of their dead friend with stones gathered from their hunting ground, and build a cairn over the werewolf’s remains. If it is completely inappropriate to do so (such as if the packmate has already been buried in a graveyard or cremated and buried elsewhere), then each packmember places a single stone over the gravesite and pushes it into the soil.&lt;br /&gt;
&lt;br /&gt;
Each member then changes to wolf form and howls a single emotion to the night sky, perhaps sorrow, respect, love — whichever the werewolf feels toward the departed packmate at the time. The ritemaster lets these howls fade into the air, then makes the roll as he howls himself, beseeching a spirit of memory to recall forever the cries of the bereaved.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Duel_Rite</id>
		<title>Duel Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Duel_Rite"/>
				<updated>2013-03-20T09:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Duel, Rite of the to Duel Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=1&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=[[Lodge of Arms]]&lt;br /&gt;
|Source=Lodges The Faithful &lt;br /&gt;
|Pages=p. 31&lt;br /&gt;
}}&lt;br /&gt;
Dueling with other members of the Lodge of Arms is one of the great pleasures of lodge membership for many werewolves. With the level of skill many lodge members possess, and the frightening power of their weapons, the lodge needed to find a way to prevent members killing each other too frequently. This rite was the response. It creates an area in which the spirits of weapons are suppressed, rendering them much less effective in killing opponents. This rite is always performed before any duel between lodge members.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite=== &lt;br /&gt;
&lt;br /&gt;
The ritemaster sets a fire burning in the center of the dueling circle, and then walks around the boundaries of the area, marking it out with a weapon, stick or even his hands. Once the circle is complete, the ritemaster must douse the fire, thereby symbolically quenching the passion of spirits within the circle. At the end of the rite, he growls in the manner of a patient parent and invites the combatants into the ring.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Dedication_Rite</id>
		<title>Dedication Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Dedication_Rite"/>
				<updated>2013-03-20T09:06:01Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Dedication, Rite of to Dedication Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=1&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A werewolf’s body is suffused with Essence, allowing it to contravene the “laws” of the physical world in ways science deems impossible. For example, a werewolf can bodily enter the spirit world or quadruple his mass in an instant by changing shape. This spirit energy doesn’t automatically infuse the werewolf’s belongings, though. Shifting to Dalu almost certainly damages a werewolf’s clothes, and shifting to any other form destroys them. By the same token, when a werewolf steps into the spirit world, his mundane belongings are left behind. This rite allows a werewolf to ritually tie mundane objects such as clothing, watches or weapons to his Essence.&lt;br /&gt;
&lt;br /&gt;
When the werewolf shapeshifts, a ritually bound or “dedicated” item of clothing or equipment shifts to match his form if feasible, or merges with his flesh. For example, if a werewolf has dedicated a suit of clothes, a necklace and a wristwatch, all these objects change in size to suit his new form when he assumes Dalu. When he shifts to Gauru, the clothes merge with his flesh, but the wristwatch and necklace might shift size again. When he takes Urhan form, the wristwatch also blends with his flesh, while the necklace might remain. In addition, all these objects remain with him when he enters the spirit world, although the un-dedicated flashlight he carries doesn’t. &lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The ritemaster may perform this ritual on himself or on other werewolves. It involves cutting the recipient with a claw and smearing his blood on the item in question, drawing a circular pattern. At the culmination of the rite, the item absorbs the blood, leaving no stain. The ritual takes a few minutes for every item to be dedicated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Spirit_Brand_Rite</id>
		<title>Spirit Brand Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Spirit_Brand_Rite"/>
				<updated>2013-03-20T09:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Spirit Brand, Rite of the to Spirit Brand Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=1&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 151&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This ritual invokes the Lunes to confirm that a given werewolf has achieved a greater measure of Renown. The Lunes respond by marking the subject with silver brands, proving that he’s claimed the right to greater standing among his people and the spirits. Traditionally, a werewolf must perform this rite for another. It’s generally considered too proud and crass to perform it for oneself, though some Ghost Wolves have little alternative.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The ritualist intones a chant honoring the subject’s strength and wisdom. The exact wording of the chant may be poetic or modern, depending on the ritemaster’s talents, but it must be respectful. As he continues the chant, the ritemaster runs her nails (or claws, if in Dalu form) in ritual patterns across the skin of the subject. As the rite continues, the patterns begin to glow with silver light and take on the form of spirit brands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Renunciation_Rite</id>
		<title>Renunciation Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Renunciation_Rite"/>
				<updated>2013-03-20T08:58:12Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Renunciation, Rite of to Renunciation Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=1&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sometimes, a werewolf discovers that she simply cannot consider herself a member of her tribe any longer. Perhaps she chose poorly during her initiation; perhaps her ideology changed under the pressures of Forsaken life. In such cases, it’s better to formally renounce one’s tribe to begin a new life than to crack under the strain. The rite doesn’t actually create the ability to leave the tribe at all. A werewolf who doesn’t perform this rite is not mystically bound to be a member of her tribe forever.&lt;br /&gt;
Rather, this rite allows a werewolf to leave her current tribe formally while causing the least amount of offense to the tribe’s patron totem and the other werewolves of the tribe. Once the Rite of Renunciation is performed, the werewolf is free to undergo a second [[Rite of Initiation]] and join another tribe, or to simply walk as a [[Ghost Wolf]].&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The werewolf who wishes to renounce her tribe must be the one to perform this rite. The rite is usually performed in the presence of an elder of the tribe, but if none are able (or willing) to attend, the supplicant usually substitutes a summoned spirit of the tribal totem’s brood or an effigy of the tribal totem. The rite begins with a low howl begging leniency. The ritemaster then begins the ritual speech of renunciation, praising the virtues of the tribe even as she admits her inability to hold to them. In most variations of the rite, the supplicant symbolically sheds some token of tribal membership. (A [[Bone Shadows|Bone Shadow]] might divest herself of all garments and fetishes in ceremonial fashion, while a [[Blood Talons|Blood Talon]] might slice away the scar gained from his [[Rite of Initiation]].) At the close of the rite, the ritualist kneels, bows or exposes her belly before the elder, spirit or effigy as a final gesture of appeasement. &lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Contrition_Rite</id>
		<title>Contrition Rite</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Contrition_Rite"/>
				<updated>2013-03-20T08:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Contrition to Contrition Rite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=2&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Werewolf The Forsaken Sourcebook&lt;br /&gt;
|Pages=p. 155&lt;br /&gt;
}}&lt;br /&gt;
{{WHR|This Rite can now be performed by a ritualist for another Uratha, or even a group of them; allowing those who do not have two dots in Rites to make a formal apology.}}&lt;br /&gt;
&lt;br /&gt;
The Rite of Contrition is performed by any werewolf who wishes to apologize to another being for an act of dishonor. The rite can be performed in supplication to another werewolf or a spirit. In the case of truly powerful entities, such as Incarnae or Celestines, the subject of the rite does not need to be present and it’s assumed that that spirit receives and understands the ritualist’s contrition. The ritualist might not truly be sorry for what he’s done, and the offended party might not be content with an apology no matter how effusive it is, but once this ritual has been performed, all witnesses are bound by honor to the idea that the ritualist has truly apologized to the best of his ability. The Rite of Contrition isn’t used for trivial offenses or errors in etiquette. It’s intended to help rectify real offenses, such as violating a totem’s ban or destroying a valued servant of the spirit in question.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
This ritual takes several minutes to perform. The ritualist chooses a sort of spirit known to be favored by the subject of the rite — perhaps a pack totem or one of its spirit brethren. Unless the spirit is powerful enough to perceive the rite’s effects from a distance (as with an Incarna-level spirit or greater), the spirit must be present for the rite, although it may be on the other side of the Gauntlet. &lt;br /&gt;
&lt;br /&gt;
An appropriate food sacrifice is made to the spirit; a handful of the food in question is burned as an offering. The ritemaster then describes in humble language the offense or crime he committed and begs forgiveness from the subject in the First Tongue while exposing his bare neck. The subject of the rite may respond — the ritual response is Ss’uthaf, “I accept you.” The subject may choose not to respond (represented by turning his back on the ritualist), but that response isn’t required or magically imposed.&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Ghost_Howl</id>
		<title>Ghost Howl</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Ghost_Howl"/>
				<updated>2013-03-20T08:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Ghost Howl, Rite of the to Ghost Howl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=1&lt;br /&gt;
|Action=Instant&lt;br /&gt;
|Restriction=[[Lodge of Night]]&lt;br /&gt;
|Source=Lodges The Faithful &lt;br /&gt;
|Pages=p. 75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Lodge of Night]] developed this ritual in order to serve as both a warning and a memoriam for fallen members. This strange dual-purpose aspect to the rite comes from its unique effect, whereby the ritualist howls long and hard in the Shadow, and leaves a faint “echo” of the sound in the area after he has departed. From then on, any spirits or [[Uratha]] entering the area might hear the faint ghost of a howl, conveying whatever message the ritemaster put into the original howl.&lt;br /&gt;
&lt;br /&gt;
Most often these “ghost howls” are left to linger in a region to warn any hostile spirits that it is Uratha-protected territory, or to warn other werewolves that there are highly dangerous spirits nearby. The rite also sees use among the night hunters to mark the spot of a fellow lodge member’s death, where the howl of sorrow will remain in the Shadow for all time. Members of the Lodge of Night are rarely discouraged from marking a packmate’s grave with this rite, even if the fallen Uratha was not a night hunter himself. However, it is forbidden to teach the Rite of the Ghost Howl to non-lodge members, and punishable by expulsion.&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
This ritual takes no more than a minute or so to perform. The ritualist must assume the Urshul form in the area he wishes to mark, and howl a simple message (understandable by those who can speak First Tongue). The message can include the howler’s identity and a vague impression of reason he performed the howl, but little more than that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Final_Howl</id>
		<title>Final Howl</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Final_Howl"/>
				<updated>2013-03-20T08:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Final Howl, Rite of the to Final Howl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=1&lt;br /&gt;
|Action=Instant&lt;br /&gt;
|Restriction=&lt;br /&gt;
|Source=Shadows of the UK &lt;br /&gt;
|Pages=p. 99&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Forsaken of Britain are no strangers to hearing tales of desperate last stands against the Pure or some hideous and alien creature from the Shadow. Though calling for aid can be considered the act of a coward and a weakling depending on the circumstances, sometimes a werewolf has no choice but to howl for help or die. Even then, if the situation is dire enough, a werewolf could be long dead before help arrives, and may need to communicate one last piece of information to other Uratha in the area. For this last breath attempt to send a message, the Forsaken created the Rite of the Final Howl. &lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
The werewolf bites her tongue hard enough to bleed, and swills the blood around her mouth for a turn. The following turn, she roars out a single, long howl to the sky, containing rough details of the howler’s location, a message to any who hear the roar, and with an emotional undercurrent that she doesn’t expect to survive.&lt;br /&gt;
&lt;br /&gt;
This is a gravely serious rite, and few werewolves would ignore the plea or the message within the howl. Even rival packs are likely to race to the howler’s aid to see what the danger is, or pass on a message if that is the focus of the roar — the Rite of the Final Howl is taken with solemn sincerity among the Forsaken of Britain who know of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{footer|wtf}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Fair_Warning</id>
		<title>Fair Warning</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Fair_Warning"/>
				<updated>2013-03-20T08:48:19Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Fair Warning, Rite of to Fair Warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Werewolf/Rite&lt;br /&gt;
|Rituals=1&lt;br /&gt;
|Action=Extended&lt;br /&gt;
|Restriction=Hunter in Darkness&lt;br /&gt;
|Source=Tribes of the Moon&lt;br /&gt;
|Pages=p. 106&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In the modern world, Uratha can’t always be expected to notice when they’ve crossed into another pack’s territory. Scent marks and visual tags might help, yes, but unless a werewolf knows what to look for or changes to Urhan form (not always feasible in the city), she’ll probably miss the markings. Getting upset when territory is thus “invaded” is ridiculous, but the Meninna do have their tribal vow to think about. Thus, this rite was developed for the benefit of werewolves new to an area.&lt;br /&gt;
&lt;br /&gt;
When a werewolf crosses into an area protected by the Rite of Fair Warning, she immediately feels a sense of subtle threat. The threat isn’t severe — the Uratha doesn’t feel as if her life is in danger — but she does feel noticed, even if she is under the effect of a Gift or other power that masks her somehow. The Rite of Fair Warning doesn’t notify the werewolf who performed it; it merely lets the interloper know that she is an interloper. In addition, if a werewolf is actively looking for scent marks or other territory tags in an area protected by this rite, the player receives a +2 modifier to any rolls made to do so. This bonus also applies to other, non-Uratha powers meant to detect supernatural phenomena (a mage’s detection spells, a vampire’s Auspex Discipline or even a mortal’s Unseen Sense Merit might apply).&lt;br /&gt;
&lt;br /&gt;
===Performing the Rite===&lt;br /&gt;
&lt;br /&gt;
The ritualist must walk the perimeter of the area to be affected, continually singing or chanting an invocation to the spirits to watch over her borders. When she comes full circle, she seals the area with a few drops of her blood, sweat or urine (the specific fluid varies from place to place), and marks the location with a visual or olfactory tag. Once performed, the Rite of Fair Warning lasts for one lunar month before fading.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{footer|wtf}}&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/:User_talk:Steven/Redirects/reply_(2)</id>
		<title>:User talk:Steven/Redirects/reply (2)</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/:User_talk:Steven/Redirects/reply_(2)"/>
				<updated>2012-09-22T00:17:32Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: Reply to Redirects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeah that was back before I understood how to do that easier the redirects. I thought I deleted a bunch of those. My bad.&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Award_Banished.png</id>
		<title>File:Award Banished.png</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Award_Banished.png"/>
				<updated>2012-09-09T16:05:16Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Conner_Greyson.jpg</id>
		<title>File:Conner Greyson.jpg</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Conner_Greyson.jpg"/>
				<updated>2012-07-28T01:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: uploaded a new version of &amp;amp;quot;File:Conner Greyson.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/File:Award_Enzo.png</id>
		<title>File:Award Enzo.png</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/File:Award_Enzo.png"/>
				<updated>2012-06-21T05:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Xiao,_Tianpan</id>
		<title>Xiao, Tianpan</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Xiao,_Tianpan"/>
				<updated>2012-06-20T03:37:55Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: moved Xiao, Tianpan to Tianpan Xiao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tianpan Xiao]]&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/:User_talk:Steven/Templates/reply</id>
		<title>:User talk:Steven/Templates/reply</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/:User_talk:Steven/Templates/reply"/>
				<updated>2012-06-20T03:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yep just wanted to make sure that it used the same source feature that you started with everything else.&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Inferno</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Inferno"/>
				<updated>2012-06-18T02:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Banned}}{{Infobox book&lt;br /&gt;
| name           = Inferno&lt;br /&gt;
| image          = [[File:Inferno.jpg|200px|Cover]]&lt;br /&gt;
| media_type     = [http://www.drivethrurpg.com/catalog/product_info.php?products_id=0 PDF]&lt;br /&gt;
| isbn           = 978-1-58846-356-2&lt;br /&gt;
| genre          = [[Venue::Mortal]]&lt;br /&gt;
| followed_by    = &lt;br /&gt;
}}&lt;br /&gt;
'''The Legions of Hell'''&lt;br /&gt;
&lt;br /&gt;
It starts with the buzzing of flies. The smell of rotting meat. Then the whispers begin. They’re out there, waiting for a moment of weakness so they can slip through, hungry for the vices that feed them. You can even let them in — though be careful of the cost.&lt;br /&gt;
&lt;br /&gt;
==A Character Book for World of Darkness®==&lt;br /&gt;
* A resource for portraying demons in the World of Darkness, from spirits of evil to the Hierarchies of Hell.&lt;br /&gt;
* Information on summoning and pacting with demons.&lt;br /&gt;
* A system for representing those who have been possessed by the infernal.&lt;br /&gt;
* Sample demons and possessed to plague a chronicle, demonic artifacts and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{World of Darkness/Books}}&lt;br /&gt;
[[Category:Banned]]&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://nwod.org/wiki/index.php/Category:Banned</id>
		<title>Category:Banned</title>
		<link rel="alternate" type="text/html" href="http://nwod.org/wiki/index.php/Category:Banned"/>
				<updated>2012-06-18T01:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;At Edge of Darkness the following items are banned for play or use on our site. We have determined these items as over powered, inconsistent or do not promote constructive game playing on our site. Please know that the items have been discussed on some level and this list was collaborated by the Story Tellers in each venue or site wide. &lt;br /&gt;
&lt;br /&gt;
The Storytelling Staff reserves the right to revise, edit or outright ban any content used in the Edge of Darkness enviroment at any time. It is next to impossible for the staff to have reviewed every piece of content, therefore items may need to be reviewed before approved. If the item has already been purchased we will make every effort to accomidate the player by either refunding the XP spent or realligning the dots used on the newly banned content. &lt;br /&gt;
&lt;br /&gt;
{{Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	</feed>