Thyrsus

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Thyrsus
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Contents

Shamans on the Path of Ecstasy
Scions of the Watchtower of the Stone Book in the Realm of the Primal Wild
Kingdom of Totems and Abode of Beasts



Overview

Mages who Awaken the Realm of the Primal Wild tap directly into the primordial forces of vitality that drive creation. Their hearts beat with the pulse of the world, and they are moved by a passion and vigor that sets them apart from their Awakened peers. Many Thyrsus are already in unusually good health when they Awaken, while others are sick or injured and Awaken in the course of their fevered dreams. Once they gain sufficient mastery of the Life Arcanum, many reach a level of physical fitness and sheer hardiness that few besides Olympic-level athletes, or Special Forces commandoes could ever hope to attain. Many of the most physically powerful of the Awakened travel the Thyrsus Path. Shamans’ connection to the Realm of the Primal Wild is not entirely beneficial. It often gives them an intensity that others find disturbing. Upon Awakening, Thyrsus gain insights into the mysteries of life and the spirit world that almost invariably shift the focus of their lives to a drastic degree. They may come across as somewhat distracted or impatient with those who possess less vitality and drive than they. Some may seem antisocial or vaguely feral. Emphasizing this is the fact that mages on the Thyrsus Path commonly have more energy than their peers, and they invest vast wellsprings of passion into everything they do. Those they love, they love with an incandescent passion. Those they hate, they despise with a terrifying intensity. They pursue their goals with a fervor that would lay low lesser mortals (or mages, for that matter), and others sometimes see them as obsessed because of it. In the grip of their passions, Thyrsus may seem positively amoral, like forces of nature in their own right, more akin to animals or spirits in human guise than mortal men and women. They may seem callous or crude at times, discussing matters of life and death almost flippantly, but then that’s hard to avoid given their perspective. Life and death follow each other in an eternal cycle. Calling one “good” and the other “bad” is ludicrous to these amoral mages. To others, they seem like the embodiment of the tarot card “The Moon,” with their animal passions and keen instincts.

Thyrsus is one of the five Paths for mages in Mage: The Awakening. They walk the Path of Ecstasy, and draw their power from the Supernal Realm of the Primal Wild.

Their theme is Instinct, their mood is Passion, and their Tarot card The Moon.

Orders

Despite Thyrsus’ pronounced eccentricities, all orders covet them as members. The world of the Awakened is dangerous, and the presence of mages who can heal the body as well as the soul can mean the difference between success and annihilation for a cabal. That said, mages on the Thyrsus Path tend to join the Adamantine Arrow and the Mysterium with notable frequency — the former because they are most needed by the Arrow’s combative mages (and because they’re relatively combat-hardy themselves) and the latter due to its emphasis on survival and lore. Of course, Thyrsus are found among the Guardians of the Veil and the Silver Ladder as well. The former order tends to attract the more introverted while the latter lures the extroverted among primordial mages.

Stereotypes

Acanthus: While we are very much a part of this world, the Arcadians seem to be very much apart from it, and I have trouble trusting them because of it.

Mastigos: Most of them seem to be half a step away from being psychopaths. The rest have already crossed that threshold.

Moros: We’re exactly the same, but with nothing in common. They are us turned inside out. Where we make light, they cast shadows, and where we make noise, they produce echoes.

Obrimos: They’re never content to let things unfold organically. Indeed, they insist on ordering and reordering everything until it suits their narrow view of the world. Frankly, they get on my nerves.

Vampires: Twisted husks and travesties of humanity left behind when true life and potential have fled.

Werewolves: These beasts are like us, only far more violent and far less enlightened.

Sleepers: They’ve picked a fight with Nature and refuse to back down, regardless of the cost


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