Equipment
From Edge of Darkness Wiki
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- | + | There is a FAQ/Discussion page for [[Talk:Equipment|Equipment]], [[Talk:Armor|Armor]], and [[Talk:Weapons|Weapons]] (Firearms, Melee, etc.). | |
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+ | ===Illegal Access=== | ||
+ | '''You need one of the following [[Skills]] or [[Merits]].''' | ||
+ | * '''[[Allies]] ([[Arms Dealers]])''': Access to weapons with Dots equal to damage or Armor rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers) | ||
+ | * '''[[Allies]] ([[Criminals]])''': Access to weapons with Dots equal to damage or Armor rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals) | ||
+ | * '''[[Allies]] ([[Emergency Services]]/Police)''': Access to weapons with Dots equal to damage or Armor rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police) | ||
+ | * '''[[Skills|Skill]] ([[Streetwise Skill|Streetwise]])''': Skill test with Penalty equal to damage or Armor rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be [[Streetwise Skill|Streetwise]] -7 and be an [[Extended]] [[action]] needing 6 Successes. | ||
+ | * '''Caution!''' Illegal weapons may have a "history"! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ). | ||
+ | * Note that [[Resources]] are still required to '''pay for''' the weapons, and illegal weapons add 1 dot to the cost. | ||
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+ | ===Crafting=== | ||
+ | [[Crafts Skill|Crafting]] depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. If in doubt, ask a moderator. | ||
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Revision as of 14:48, 16 March 2016
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There is a FAQ/Discussion page for Equipment, Armor, and Weapons (Firearms, Melee, etc.).
Illegal Access
You need one of the following Skills or Merits.
- Allies (Arms Dealers): Access to weapons with Dots equal to damage or Armor rating -- so a 2 dot pistol would require Allies 2 (Arms Dealers)
- Allies (Criminals): Access to weapons with Dots equal to damage or Armor rating + 1 for out-of-sphere -- so a 2 dot pistol would require Allies 3 (Criminals)
- Allies (Emergency Services/Police): Access to weapons with Dots equal to damage or Armor rating + 1 for risk to asset -- so a 2 dot pistol would require Allies 3 (Emergency Services/Police)
- Skill (Streetwise): Skill test with Penalty equal to damage or Armor rating + 5 difficulty with a Target Number equal to Damage x 3 -- so a 2 dot pistol would be Streetwise -7 and be an Extended action needing 6 Successes.
- Caution! Illegal weapons may have a "history"! There's a pretty good chance they'll be defective - not many illegal weapons get the care and attention a serviceable weapon requires. The buy itself might turn out to be a set-up by the cops or a criminal. There's a lot of things that can go wrong with this sort of transaction (in a fun way or bad way ).
- Note that Resources are still required to pay for the weapons, and illegal weapons add 1 dot to the cost.
Crafting
Crafting depends on a few things. Does your character have the knowledge, tools, resources, and the time to do so? A blacksmith at her forge making a folded steel katana is possible. A chef in his kitchen isn't going to be able to build a machine gun. So no, you can't go all Frank West. If in doubt, ask a moderator.
Current Equipment pages
Armor
Electronics
Tools
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