Legacy
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Legacy
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| The Cast | |
|---|---|
| Who's Who | |
| Paths | |
|
Acanthus Mastigos Moros Obrimos Thyrsus | |
| Orders | |
|
Adamantine Arrow Free Council Guardians of the Veil Mysterium Silver Ladder | |
| Joining (Open) | |
|
General Info Mage Info Submit Character | |
| Playing | |
| Mage House Rules | |
| Apprenticing | |
| Mage House Rules | |
| Mage Sight | |
| This box: view · talk |
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Smaller, derivative "sub-paths" branching off of the parent Paths and Orders, increasing the diversity of the different kinds of mages in the world. A legacy retains many of the characteristics of the path from which it spawned, but the process of forging ones soul to follow a legacy alters the joining mage. Legacies possess unique magical effects known as Attainments which are not subject to most of the rules of magic. [1]
Path Legacies
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• Austere
• Daoine
• Scelesti
• Skald
• Timori
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• Austere
• Scelesti
• Sphinxes
• Timori
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• Austere
• Bokor
• Scelesti
• Timori
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• Austere
• Daksha
• Scelesti
• Timori
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• Austere
• Scelesti
• Timori
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Order Legacies
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• Bokor
• Daoine
• Skald
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• Bokor
• Daoine
• Skald
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• Austere
• Bokor
• Daoine
• Skald
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• Bokor
• Daksha
• Daoine
• Skald
• Sphinxes
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• Bokor
• Daoine
• Skald
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This article has additional House Rules. Please click the House Rules tab above for details.
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