Untouchable
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The best policy for avoiding harm in a fight is to not be where attacks are directed. This spell enables a mage to perform slight intuitive “tweaks” on the local fabric of space to slip away from hostile attention. Generally speaking, this exceptional avoidance looks coincidental, something plausible for the individual in question. Thus, a seemingly clumsy mage blunders his way out of harm’s way, while a lithe, graceful martial artist flows like water, managing to avoid her enemy’s path at the last possible moment. | The best policy for avoiding harm in a fight is to not be where attacks are directed. This spell enables a mage to perform slight intuitive “tweaks” on the local fabric of space to slip away from hostile attention. Generally speaking, this exceptional avoidance looks coincidental, something plausible for the individual in question. Thus, a seemingly clumsy mage blunders his way out of harm’s way, while a lithe, graceful martial artist flows like water, managing to avoid her enemy’s path at the last possible moment. |
Latest revision as of 11:32, 26 August 2018
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Facts about UntouchableRDF feed
Action | Instant + |
Cost | Mana + |
Duration | Prolonged + |
Mage | Spells + |
Permission | House Ruled + |
Pool | Wits +, Occult Skill +, and Space + |
Rote | Silver Ladder + |
Silver Ladder Rote | Twisting Threads + |
Source | Mage The Awakening Sourcebook + |
Space | 2 + |
Spell Arcana | Space + |
Spell Aspect | Covert + |
Spell Level | 2 + |
Spell Practice | Shielding + |